Anvil
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Built-in events associated with a specific placeable. More...
Classes | |
class | OnClose |
Called when NwCreature has closed a NwPlaceable. More... | |
class | OnConversation |
Called when this placeable starts a conversation, or hears a message they are listening for. More... | |
class | OnDamaged |
Called when NwGameObject has damaged NwPlaceable. More... | |
class | OnDeath |
Called when NwCreature has destroyed NwPlaceable. More... | |
class | OnDisarm |
Called when NwPlaceable has been disarmed. More... | |
class | OnDisturbed |
Called when NwPlaceable inventory has been disturbed. More... | |
class | OnHeartbeat |
Called every 6 seconds on NwPlaceable. More... | |
class | OnLeftClick |
Called when NwPlaceable has been mousepad (left) clicked. More... | |
class | OnLock |
Called when NwPlaceable has been locked. More... | |
class | OnOpen |
Called when NwPlaceable has been opened. More... | |
class | OnPhysicalAttacked |
Called when NwPlaceable has been physically attacked. More... | |
class | OnSpellCastAt |
Called when Spell has been casted on NwPlaceable. More... | |
class | OnTrapTriggered |
Called when NwPlaceable has a trap triggered. More... | |
class | OnUnlock |
Called when NwPlaceable has been unlocked. More... | |
class | OnUsed |
Called when NwPlaceable is being used. More... | |
class | OnUserDefined |
Built-in events associated with a specific placeable.