Anvil
Anvil.API.Events.PlaceableEvents.OnUnlock Class Reference

Called when NwPlaceable has been unlocked. More...

+ Inheritance diagram for Anvil.API.Events.PlaceableEvents.OnUnlock:
+ Collaboration diagram for Anvil.API.Events.PlaceableEvents.OnUnlock:

Properties

NwPlaceable Placeable = NWScript.OBJECT_SELF.ToNwObject<NwPlaceable>()! [get]
 Gets the NwPlaceable that was unlocked. More...
 
NwCreatureUnlockedBy = NWScript.GetLastUnlocked().ToNwObject<NwCreature>() [get]
 Gets the NwCreature that unlocked NwPlaceable. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Detailed Description

Called when NwPlaceable has been unlocked.

Property Documentation

◆ Placeable

NwPlaceable Anvil.API.Events.PlaceableEvents.OnUnlock.Placeable = NWScript.OBJECT_SELF.ToNwObject<NwPlaceable>()!
get

Gets the NwPlaceable that was unlocked.

◆ UnlockedBy

NwCreature? Anvil.API.Events.PlaceableEvents.OnUnlock.UnlockedBy = NWScript.GetLastUnlocked().ToNwObject<NwCreature>()
get

Gets the NwCreature that unlocked NwPlaceable.


The documentation for this class was generated from the following file: