Called when NwPlaceable inventory has been disturbed.
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Called when NwPlaceable inventory has been disturbed.
◆ DisturbedItem
NwItem? Anvil.API.Events.PlaceableEvents.OnDisturbed.DisturbedItem = NWScript.GetInventoryDisturbItem().ToNwObject<NwItem>() |
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◆ Disturber
NwGameObject? Anvil.API.Events.PlaceableEvents.OnDisturbed.Disturber = NWScript.GetLastDisturbed().ToNwObject<NwGameObject>() |
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get |
◆ DisturbType
InventoryDisturbType Anvil.API.Events.PlaceableEvents.OnDisturbed.DisturbType = (InventoryDisturbType)NWScript.GetInventoryDisturbType() |
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get |
Gets the InventoryDisturbType.
◆ Placeable
NwPlaceable Anvil.API.Events.PlaceableEvents.OnDisturbed.Placeable = NWScript.OBJECT_SELF.ToNwObject<NwPlaceable>()! |
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get |
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/PlaceableEvents/PlaceableEvents.OnDisturbed.cs