An item object that can be carried by creatures, stored in placeable containers, or dropped in an anrea.
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unsafe void | AcquireItem (NwItem item, bool displayFeedback=true) |
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void | AddItemProperty (ItemProperty itemProperty, EffectDuration durationType, TimeSpan duration=default, AddPropPolicy policy=AddPropPolicy.IgnoreExisting, bool ignoreDuration=false, bool ignoreSubType=false, bool ignoreTag=false) |
| Add an item property. Optional parameters allow for preventing unwanted stacking by removing the existing one first.
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void | ClearMinEquipLevelOverride () |
| Clears any override that is set for the item's min equip level.
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NwItem | Clone (Location location, bool preserveDropFlag, string? newTag=null, bool copyLocalState=true) |
| Creates a copy of this item.
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override NwItem | Clone (Location location, string? newTag=null, bool copyLocalState=true) |
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NwItem | Clone (NwGameObject targetInventory, string? newTag=null, bool copyLocalState=true, bool preserveDropFlag=true) |
| Creates a copy of this item.
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bool | CompareItem (NwItem otherItem) |
| Compare this item to another item to test if it is stackable.
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byte? | GetMinEquipLevelOverride () |
| Gets the override that is set for the item's min equip level.
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int | GetUsesPerDayRemaining (ItemProperty property) |
| Gets the number of uses per day remaining for the specified item property on this item.
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bool | HasItemProperty (ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null) |
| Gets whether this item has a given item property that matches the specified filters.
If no filters are set, returns if any item property is set on this item.
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bool | HasItemProperty (ItemPropertyType property) |
| Gets whether this item has a given item property.
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void | RemoveItemProperties (ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null) |
| Remove all item properties from this item, using the specified filter options.
If no filters are set, removes all item properties from this item.
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void | RemoveItemProperty (ItemProperty itemProperty) |
| Removes the specified item property from this item.
See ItemProperties to enumerate item properties on this item.
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override? byte[] | Serialize () |
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void | SetMinEquipLevelOverride (byte equipLevel) |
| Sets the override value to use for this item's min equip level.
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void | SetUsesPerDayRemaining (ItemProperty property, int numUses) |
| Sets the number of uses per day remaining for the specified item property on this item.
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async Task | ActionCastSpellAt (NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) |
| Casts a spell at an location.
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async Task | ActionCastSpellAt (NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) |
| Casts a spell at an object.
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async Task | ActionJumpToLocation (Location location) |
| Jumps this object to the specified location.
Unlike the Location setter, this method will compute a safe location when teleporting, and may not equal the location specified.
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async Task | ActionWait (TimeSpan duration) |
| Instructs this object to do nothing for the specified duration, before continuing with the next item in the action queue.
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void | ApplyEffect (EffectDuration durationType, Effect effect, TimeSpan duration=default) |
| Applies the specified effect to this game object.
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void | ClearObjectAnimationOverride (string anim) |
| Clears the specified animation override, restoring the original.
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NwGameObject | Clone (Location location, string? newTag=null, bool copyLocalState=true) |
| Creates a copy of this game object.
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virtual void | Destroy () |
| Destroys this object (irrevocably).
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float | Distance (NwGameObject target) |
| Returns the distance to the target.
If you only need to compare the distance, you can compare the squared distance using DistanceSquared to avoid a costly sqrt operation.
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float | DistanceSquared (NwGameObject target) |
| Returns the squared distance to the target.
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async Task | EndConversation () |
| Immediately ends this GameObject's current conversation.
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void | FaceToObject (NwGameObject target) |
| Rotates this object to face towards target.
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virtual void | FaceToPoint (Vector3 point) |
| Rotates this object to face a position.
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int | GetColor (ColorChannel colorChannel) |
| Gets the color for the specified color channel.
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IEnumerable< NwCreature > | GetNearestCreatures () |
| Returns the creatures closest to this object.
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IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1) |
| Returns the creatures closest to this object, matching the specified criteria.
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IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1, CreatureTypeFilter filter2) |
| Returns the creatures closest to this object, matching all of the specified criteria.
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IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) |
| Returns the creatures closest to this object, matching all of the specified criteria.
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IEnumerable< T > | GetNearestObjectsByType< T > () |
| Gets the nearest object that is of the specified type.
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VisualTransform | GetVisualTransform (ObjectVisualTransformDataScope scope) |
| Gets the visual transform of this object for the specified scope.
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bool | HasLineOfSight (NwGameObject target) |
| Gets whether this object has a direct line of sight to the specified object (not blocked by any geometry).
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override? Guid | PeekUUID () |
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async Task | PlayAnimation (Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) |
| Plays the specified animation.
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async Task | PlaySound (string soundName) |
| Plays the specified sound as mono audio from the location of this object.
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async Task | PlaySoundByStrRef (StrRef strRef, bool runAsAction=true) |
| Plays a sound associated with a string reference (strRef).
The sound comes out as a mono sound sourcing from the location of the object running the command.
If runAsAction is False, then the sound is played instantly.
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void | RemoveEffect (Effect effect) |
| Removes the specified effect from this game object.
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void | ReplaceObjectAnimation (string anim, string newAnim) |
| Replaces the specified animation with an override.
Use ClearObjectAnimationOverride to clear the override.
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void | ReplaceObjectTexture (string texture, string newTexture) |
| Replaces the specified texture with a new texture on this object only.
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void | ResetMaterialShaderUniforms () |
| Resets all material shader parameter overrides on this object.
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void | ResetMaterialShaderUniforms (string material) |
| Resets all material shader parameter overrides for the specified material on this object. - Parameters
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material | The material on the object to be reset. |
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void | ResetMaterialShaderUniforms (string material, string param) |
| Resets the specified material shader parameter override for the specified material. - Parameters
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material | The material on the object to be reset. |
param | The parameter override to reset. |
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SavingThrowResult | RollSavingThrow (SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) |
| Performs a saving throw against the given dc.
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byte?[] | Serialize () |
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void | SetColor (ColorChannel colorChannel, int newColor) |
| Sets the color for the specified color channel.
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void | SetFacing (float facing) |
| Rotates this object to face the specified facing angle.
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void | SetIsDestroyable (bool destroyable, bool raiseable=true, bool selectableWhenDead=false) |
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void | SetListenPattern (string pattern, int patternNumber) |
| Sets a listen pattern for this object, assigning a pattern number that is accessible from the related object's OnConversation event.
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void | SetMaterialShaderUniform (string material, string param, float value) |
| Sets a material shader uniform override.
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void | SetMaterialShaderUniform (string material, string param, int value) |
| Sets a material shader uniform override.
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void | SetMaterialShaderUniform (string material, string param, Vector4 value) |
| Sets a material shader uniform override.
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void | SetTextBubbleOverride (ObjectUiTextBubbleOverride mode, string text) |
| Sets a text override for the hover/tab-highlight text of this object.
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int | ACValue [get] |
| Gets the armor class of this item.
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int | AddGoldValue [get, set] |
| Gets or sets the additional GP value of this item.
Does not persist through saving.
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ItemAppearance | Appearance [get] |
| Gets the appearance properties of this item.
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int | BaseACValue [get] |
| Gets the base armor class of this item.
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uint | BaseGoldValue [get, set] |
| Gets or sets the base GP value of this item.
Does not persist through saving.
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NwBaseItem | BaseItem [get, set] |
| Gets or sets the NwBaseItem for this item.
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bool | CursedFlag [get, set] |
| Gets or sets a value indicating whether this item is considered cursed. Cursed items cannot be dropped.
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bool | Droppable [get, set] |
| Gets or sets a value indicating whether this item can be dropped.
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int | GoldValue [get] |
| Gets the gp value for this item.
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bool | HasInventory [get] |
| Gets a value indicating whether this item has an inventory (container).
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int | HiddenWhenEquipped [get, set] |
| Gets or sets a value indicating whether this item should be hidden when equipped.
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bool | Identified [get, set] |
| Gets or sets a value indicating whether this item has been identified.
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bool | Infinite [get, set] |
| Gets or sets a value indicating whether this item may be infinitely purchased from stores.
An infinite item will still be available to purchase from a store after a player buys the item.
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Inventory | Inventory [get] |
| Gets the inventory of this item, if it is a container.
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bool | IsRangedWeapon [get] |
| Gets if this item is considered a ranged weapon.
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int | ItemCharges [get, set] |
| Gets or sets the number of charges left on this item.
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IEnumerable< ItemProperty > | ItemProperties [get] |
| Gets all active item properties currently applied to this object.
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byte | MinEquipLevel [get] |
| Gets the minimum level required to equip this item.
If an override is set with SetMinEquipLevelOverride, this property will return the override value.
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string | OriginalUnidentifiedDescription [get] |
| Gets the original unidentified description for this item.
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bool | Pickpocketable [get, set] |
| Gets or sets a value indicating whether this item can be pickpocketed.
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NwGameObject? | Possessor [get] |
| Gets the GameObject that has this item in its inventory. Returns null if it is on the ground, or not in any inventory.
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NwGameObject? | RootPossessor [get] |
| Gets the root possessor of this item.
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int | StackSize [get, set] |
| Gets or sets the number of stacked items attached to this item.
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bool | Stolen [get, set] |
| Gets or sets a value indicating whether this item is considered stolen. Only stores with the "Buys Stolen Goods" will purchase this item.
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string | UnidentifiedDescription [get, set] |
| Gets or sets the unidentified description for this item.
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decimal | Weight [get, set] |
| Gets or sets the weight of this item, in pounds.
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IEnumerable< Effect > | ActiveEffects [get] |
| Gets all effects (permanent and temporary) that are active on this game object.
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AnimationState | AnimationState [get] |
| Gets the current animation state of this object.
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NwArea? | Area [get] |
| Gets the area this object is currently in.
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int | CasterLevel [get] |
| Gets the caster level of this object.
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Color | HighlightColor [get, set] |
| Gets or sets the highlight color of this object.
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int | HP [get, set] |
| Gets or sets the current HP for this object.
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bool | IsDestroyable [get, set] |
| Gets or sets if this object is destroyable.
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bool | IsInConversation [get] |
| Gets a value indicating whether this object is in a conversation.
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bool | IsListening [get, set] |
| Gets or sets if this object should be listening for chat patterns, via the listen pattern system.
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bool | IsRaiseable [get, set] |
| Gets or sets if this object is raiseable.
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bool | IsSelectableWhenDead [get, set] |
| Gets or sets if this object is selectable when dead.
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virtual ? Location | Location [get, set] |
| Gets or sets the location of this object.
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int | MaxHP [get, set] |
| Gets or sets the maximum HP for this object. Returns 0 if this object has no defined HP.
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MouseCursor | MouseCursor [get, set] |
| Gets or sets the mouse cursor for this object.
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bool | PlotFlag [get, set] |
| Gets or sets a value indicating whether the plot flag is enabled.
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PortraitTableEntry? | PortraitId [get, set] |
| Gets or sets the PortraitId of this (game object).
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string | PortraitResRef [get, set] |
| Gets or sets the Portrait ResRef for this object.
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virtual Vector3 | Position [get, set] |
| Gets or sets the local area position of this GameObject.
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virtual float | Rotation [get, set] |
| Gets or sets the world rotation for this object.
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NwGameObject? | TransitionTarget [get, set] |
| Gets or sets the transition target for this object.
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ObjectUiDiscovery | UiDiscoveryFlags [get, set] |
| Gets or sets flags for controlling Ui discovery of this object.
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bool | Useable [get, set] |
| Gets or sets a value indicating whether this object should be useable (clickable).
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VisibilityMode | VisibilityOverride [get, set] |
| Gets or sets the global visiblity override for this object.
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float | VisibleDistance [get, set] |
| Gets or sets the distance that this object will become visible to clients (default 45.0).
This is still subject to other limitations, such as perception ranges for creatures.
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VisualTransform | VisualTransform [get] |
| Gets the base visual transform for this object.
Use GetVisualTransform to get the visual transform for other scopes for this object.
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An item object that can be carried by creatures, stored in placeable containers, or dropped in an anrea.