Anvil
|
Classes | |
class | Factory |
Properties | |
NwGameObject | DisarmedBy = null! [get] |
NwGameObject | DisarmedObject = null! [get] |
NwFeat | Feat = null! [get] |
bool | PreventDisarm [get, set] |
Lazy< bool > | Result = null! [get] |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |