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ACBonus | ACBonusType [get] |
| The type of armor class bonus granted, if this item grants one. More...
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BaseItemAmmunitionType | AmmunitionType [get] |
| If this item is a ranged weapon, gets the ammunition type used. More...
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byte | AnimSlashL [get] |
| Gets the chance (expressed as a percentage) that a character wielding this weapon (item) will be animated as making a slash from the left during an attack. More...
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byte | AnimSlashR [get] |
| Gets the chance (expressed as a percentage) that a character wielding this weapon (item) will be animated as making a slash from the right during an attack. More...
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byte | AnimSlashS [get] |
| Gets the chance (expressed as a percentage) that a character wielding this weapon (item) will be animated as making a straight slash (from the center) during an attack. More...
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byte | ArcaneSpellFailure [get] |
| Gets the percentage this item adds to the chance for arcane spell failure. Not used for armor which uses armor.2da. More...
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sbyte | ArmorCheckPenalty [get] |
| Gets the armor check penalty inherent to this item. Not used for armor which uses armor.2da More...
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byte | BaseAC [get] |
| Gets the armor class value of this shield (before enchantments). Not used for armor. More...
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float | BaseCost [get] |
| Gets the base value (in gold pieces) of an unenchanted item of this type. More...
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StrRef | BaseItemStatsText [get] |
| Gets the string containing basic statistics of this item. This is displayed under the description when an item is examined in the game. More...
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bool | CanRotateIcon [get] |
| Gets if the inventory icon for this item may be rotated 90 degrees clockwise, such as when placed on a player's quickbar. More...
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BaseItemCategory | Category [get] |
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float | CostMultiplier [get] |
| Gets the cost multiplier of the item.
Used in the cost calculation of magical items, see itemprops.2da, itempropdef.2da, iprp_costtable.2da and iprp_paramtable.2da. More...
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byte | CritMultiplier [get] |
| The critical multiplier for this weapon (item). More...
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byte | CritThreat [get] |
| Gets the chance (out of 20) that this weapon (item) will threaten a critical hit. For example, "2" would mean two chances out of 20, for a threat range of 19-20. More...
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string? | DefaultIcon [get] |
| Gets the ResRef of the default icon that is used when the item's icon doesn't exist. More...
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string? | DefaultModel [get] |
| Gets the default model used when the item is lying on the ground. More...
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StrRef | Description [get] |
| Gets the default description for this item type. This is also used in game for items that lack specific descriptions. More...
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byte | DieToRoll [get] |
| Gets the number of sides of the dice rolled for this weapon's (item's) damage. More...
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NwFeat? | EpicDevastatingCriticalFeat [get] |
| Gets the character feat that allows devastating criticals to be performed with this item. More...
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NwFeat? | EpicOverwhelmingCriticalFeat [get] |
| Gets the character feat that allows overwhelming criticals to be performed with this item. More...
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NwFeat? | EpicWeaponFocusFeat [get] |
| Gets the character feat that provides epic weapon focus for this item. More...
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NwFeat? | EpicWeaponSpecializationFeat [get] |
| Gets the character feat that provides epic weapon specialization for this item. More...
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EquipmentSlots | EquipmentSlots [get] |
| Gets the inventory slots that this item may be equipped in. More...
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uint | Id [get] |
| Gets the id of this base item. More...
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byte | ILRStackSize [get] |
| Gets the stack size used when calculating this item's value in regards to item level restrictions. More...
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NwFeat? | ImprovedCriticalFeat [get] |
| Gets the character feat that allows improved criticals to be performed with this item. More...
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Vector2Int | InventorySlotSize [get] |
| Gets the size/number of inventory slots that this base item occupies. More...
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byte | InvSoundTypeIndex [get] |
| Gets the index in inventorysnds.2da indicating the sound used when this item is placed (or moved) in a character's inventory. More...
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bool | IsContainer [get] |
| Gets if this item is considered a container, and can contain other items, like a bag. More...
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bool | IsGenderSpecific [get] |
| Gets if the item changes appearance based on the gender of the possessor. More...
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bool | IsMonkWeapon [get] |
| Gets if this base item is a monk weapon. More...
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bool | IsRangedWeapon [get] |
| Gets if this base item is a ranged weapon. More...
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bool | IsStackable [get] |
| Gets if this item type can be stacked. More...
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string? | ItemClass [get] |
| Gets the ResRef of the item's model, or the base part of the resref.
This property is dependent on ModelType. See https://nwn.wiki/display/NWN1/baseitems.2da for more info. More...
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byte | ItemPropertiesMax [get] |
| Gets the maximum number of "cast spell" properties items of this type can be given when designed in the Toolset. More...
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byte | ItemPropertiesMin [get] |
| Gets the minimum number of "cast spell" properties items of this type must be given when designed in the Toolset. More...
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byte | ItemPropertyColumnId [get] |
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BaseItemType | ItemType [get] |
| Gets the associated BaseItemType for this base item. More...
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int | MaxStackSize [get] |
| Gets the maximum stack size for this base item. More...
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float | ModelRangeMax [get] |
| Gets the maximum allowed number of models of this type. More...
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float | ModelRangeMin [get] |
| Gets the minimum number of models of this type. More...
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BaseItemModelType | ModelType [get] |
| Gets a value indicating how much the look of this item can be customized. More...
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StrRef | Name [get] |
| Gets the base name of this item. Used for unidentified items. More...
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byte | NumDamageDice [get] |
| Gets the number of dice rolled for this weapon's (item's) damage. More...
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float | PreferredAttackDistance [get, set] |
| Gets or sets the preferred attack distance for this base item. More...
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IEnumerable< NwFeat > | PrerequisiteFeats [get] |
| Gets a list of feats that grants proficiency with this item. A character must be proficient with an item in order to equip or use it. More...
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BaseItemQBBehaviour | QBBehaviour [get] |
| Gets the behaviour when this property appears on the player's quick bar. More...
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BaseItemRotation | RotateOnGround [get] |
| Gets the rotation of the item model when laid on the ground. More...
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byte | StartingCharges [get] |
| Gets the starting number of charges this item has by default. More...
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StoreCategory | StoreCategory [get] |
| Gets where this item can be found in a store. More...
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byte | StoreSortOrder [get] |
| Gets a number indicating the order in which this item will be listed in a store. More...
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CreatureSize | WeaponFinesseMinimumCreatureSize [get] |
| Gets the minimum creature size required for this weapon (item) to be considered a finesse weapon, for the Feat.WeaponFinesse feat. More...
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NwFeat? | WeaponFocusFeat [get] |
| Gets the character feat that provides weapon focus for this item. More...
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byte | WeaponMaterialTypeIndex [get] |
| Gets an index into weaponsounds.2da indicating what sounds this weapon (item) makes when it hits an opponent. More...
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NwFeat? | WeaponOfChoiceFeat [get] |
| Gets the character feat that identifies this item as a weapon of choice. More...
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BaseItemWeaponSize | WeaponSize [get] |
| Gets the WeaponSize of this base item if the item is a weapon. More...
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NwFeat? | WeaponSpecializationFeat [get] |
| Gets the character feat that provides weapon specialization for this item. More...
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IEnumerable< DamageType > | WeaponType [get] |
| Gets the type/s of damage inflicted by this weapon (item). More...
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BaseItemWeaponWieldType | WeaponWieldType [get] |
| Gets the animation set is used when this item is wielded (equipped) in one of the weapon slots.
May also affect which slots it can work in (eg; double sided weapons take both slots, and small creatures wielding larger weapons do so two handed). More...
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decimal | Weight [get] |
| Gets the base weight of this item in pounds. More...
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A base item type definition.