Anvil
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Called when an effect is about to be applied to a creature. More...
Classes | |
class | Factory |
Properties | |
Effect | Effect = null! [get] |
Gets the effect being applied. More... | |
NwObject | Object = null! [get] |
Gets the object that the effect is being applied to. More... | |
bool | PreventApply [get, set] |
Gets or sets whether this effect should be prevented from being applied. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Called when an effect is about to be applied to a creature.
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get |
Gets the effect being applied.
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get |
Gets the object that the effect is being applied to.
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getset |
Gets or sets whether this effect should be prevented from being applied.