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Anvil
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Called when an effect is about to be applied to a creature. More...
Inheritance diagram for Anvil.API.Events.OnEffectApply:
Collaboration diagram for Anvil.API.Events.OnEffectApply:Classes | |
| class | Factory |
Properties | |
| Effect | Effect = null! [get] |
| Gets the effect being applied. | |
| NwObject | Object = null! [get] |
| Gets the object that the effect is being applied to. | |
| bool | PreventApply [get, set] |
| Gets or sets whether this effect should be prevented from being applied. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when an effect is about to be applied to a creature.