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Anvil
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Called when a API.Effect.DispelMagicAll or API.Effect.DispelMagicBest effect is applied to an object. More...
Inheritance diagram for Anvil.API.Events.OnDispelMagicApply:
Collaboration diagram for Anvil.API.Events.OnDispelMagicApply:Classes | |
| class | Factory |
Properties | |
| Effect | Effect = null! [get] |
| Gets the dispel effect. | |
| int | NumEffectsDispelled [get] |
| Gets the number of effects dispelled. Only available in the after event. | |
| NwGameObject | Object = null! [get] |
| Gets the object who is having spell effects dispelled. | |
| bool | Skip [get, set] |
| Gets or sets if dispelling should be skipped. | |
| DispelMagicType | Type [get] |
| Gets the type of dispel effect. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a API.Effect.DispelMagicAll or API.Effect.DispelMagicBest effect is applied to an object.