AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inline |
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | Anvil.API.NwGameObject | inline |
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | Anvil.API.NwGameObject | inline |
ActionJumpToLocation(Location location) | Anvil.API.NwGameObject | inline |
ActionWait(TimeSpan duration) | Anvil.API.NwGameObject | inline |
ActiveEffects | Anvil.API.NwGameObject | |
ACValue | Anvil.API.NwItem | |
AddGoldValue | Anvil.API.NwItem | |
AddItemProperty(ItemProperty itemProperty, EffectDuration durationType, TimeSpan duration=default, AddPropPolicy policy=AddPropPolicy.IgnoreExisting, bool ignoreDuration=false, bool ignoreSubType=false, bool ignoreTag=false) | Anvil.API.NwItem | inline |
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inlineprotected |
AnimationState | Anvil.API.NwGameObject | |
Appearance | Anvil.API.NwItem | |
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
Area | Anvil.API.NwGameObject | |
BaseACValue | Anvil.API.NwItem | |
BaseGoldValue | Anvil.API.NwItem | |
BaseItem | Anvil.API.NwItem | |
CasterLevel | Anvil.API.NwGameObject | |
ClearMinEquipLevelOverride() | Anvil.API.NwItem | inline |
ClearObjectAnimationOverride(string anim) | Anvil.API.NwGameObject | inline |
Clone(NwGameObject targetInventory, string? newTag=null, bool copyLocalState=true, bool preserveDropFlag=true) | Anvil.API.NwItem | inline |
Clone(Location location, string? newTag=null, bool copyLocalState=true) (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inline |
Clone(Location location, bool preserveDropFlag, string? newTag=null, bool copyLocalState=true) | Anvil.API.NwItem | inline |
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inlineprotected |
CompareItem(NwItem otherItem) | Anvil.API.NwItem | inline |
Create(string template, Location location, bool useAppearAnim=false, int stackSize=1, string? newTag=null) | Anvil.API.NwItem | inlinestatic |
Create(string template, NwGameObject? target=null, int stackSize=1, string newTag="") | Anvil.API.NwItem | inlinestatic |
CursedFlag | Anvil.API.NwItem | |
Deserialize(byte[] serialized) (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inlinestatic |
Destroy() | Anvil.API.NwGameObject | inlinevirtual |
Distance(NwGameObject target) | Anvil.API.NwGameObject | inline |
DistanceSquared(NwGameObject target) | Anvil.API.NwGameObject | inline |
Droppable | Anvil.API.NwItem | |
EndConversation() | Anvil.API.NwGameObject | inline |
FaceToObject(NwGameObject target) | Anvil.API.NwGameObject | inline |
FaceToPoint(Vector3 point) | Anvil.API.NwGameObject | inlinevirtual |
FindObjectsOfType< T >() | Anvil.API.NwObject | inlinestatic |
FindObjectsWithTag(params string[] tags) | Anvil.API.NwObject | inlinestatic |
FindObjectsWithTag< T >(params string[] tags) | Anvil.API.NwObject | inlinestatic |
GetColor(ColorChannel colorChannel) | Anvil.API.NwGameObject | inline |
GetMinEquipLevelOverride() | Anvil.API.NwItem | inline |
GetNearestCreatures() | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1) | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2) | Anvil.API.NwGameObject | inline |
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | Anvil.API.NwGameObject | inline |
GetNearestObjectsByType< T >() | Anvil.API.NwGameObject | inline |
GetUsesPerDayRemaining(ItemProperty property) | Anvil.API.NwItem | inline |
GetVisualTransform(ObjectVisualTransformDataScope scope) | Anvil.API.NwGameObject | inline |
GoldValue | Anvil.API.NwItem | |
HasInventory | Anvil.API.NwItem | |
HasItemProperty(ItemPropertyType property) | Anvil.API.NwItem | inline |
HasItemProperty(ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null) | Anvil.API.NwItem | inline |
HasLineOfSight(NwGameObject target) | Anvil.API.NwGameObject | inline |
HiddenWhenEquipped | Anvil.API.NwItem | |
HighlightColor | Anvil.API.NwGameObject | |
HP | Anvil.API.NwGameObject | |
Identified | Anvil.API.NwItem | |
Infinite | Anvil.API.NwItem | |
Inventory | Anvil.API.NwItem | |
IsDestroyable | Anvil.API.NwGameObject | |
IsInConversation | Anvil.API.NwGameObject | |
IsListening | Anvil.API.NwGameObject | |
IsRaiseable | Anvil.API.NwGameObject | |
IsRangedWeapon | Anvil.API.NwItem | |
IsSelectableWhenDead | Anvil.API.NwGameObject | |
ItemCharges | Anvil.API.NwItem | |
ItemProperties | Anvil.API.NwItem | |
Location | Anvil.API.NwGameObject | |
MaxHP | Anvil.API.NwGameObject | |
MinEquipLevel | Anvil.API.NwItem | |
MouseCursor | Anvil.API.NwGameObject | |
OnAcquireItem | Anvil.API.NwGameObject | |
OnChatMessageSend | Anvil.API.NwGameObject | |
OnDisarmWeapon | Anvil.API.NwGameObject | |
OnDispelMagicApply | Anvil.API.NwGameObject | |
OnEffectApply | Anvil.API.NwGameObject | |
OnEffectRemove | Anvil.API.NwGameObject | |
OnHeal | Anvil.API.NwGameObject | |
OnInventoryItemAdd | Anvil.API.NwItem | |
OnInventoryItemRemove | Anvil.API.NwItem | |
OnSpellBroadcast | Anvil.API.NwGameObject | |
OnSpellCast | Anvil.API.NwGameObject | |
OnSpellInterrupt | Anvil.API.NwGameObject | |
OnUnacquireItem | Anvil.API.NwGameObject | |
operator CNWSItem?(NwItem? item) (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inlinestatic |
OriginalUnidentifiedDescription | Anvil.API.NwItem | |
PeekUUID() (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
Pickpocketable | Anvil.API.NwItem | |
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | Anvil.API.NwGameObject | inline |
PlaySound(string soundName) | Anvil.API.NwGameObject | inline |
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true) | Anvil.API.NwGameObject | inline |
PlotFlag | Anvil.API.NwGameObject | |
PortraitId | Anvil.API.NwGameObject | |
PortraitResRef | Anvil.API.NwGameObject | |
Position | Anvil.API.NwGameObject | |
Possessor | Anvil.API.NwItem | |
RemoveEffect(Effect effect) | Anvil.API.NwGameObject | inline |
RemoveItemProperties(ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null) | Anvil.API.NwItem | inline |
RemoveItemProperty(ItemProperty itemProperty) | Anvil.API.NwItem | inline |
ReplaceObjectAnimation(string anim, string newAnim) | Anvil.API.NwGameObject | inline |
ReplaceObjectTexture(string texture, string newTexture) | Anvil.API.NwGameObject | inline |
ResetMaterialShaderUniforms() | Anvil.API.NwGameObject | inline |
ResetMaterialShaderUniforms(string material) | Anvil.API.NwGameObject | inline |
ResetMaterialShaderUniforms(string material, string param) | Anvil.API.NwGameObject | inline |
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | Anvil.API.NwGameObject | inline |
RootPossessor | Anvil.API.NwItem | |
Rotation | Anvil.API.NwGameObject | |
Serialize() (defined in Anvil.API.NwItem) | Anvil.API.NwItem | inline |
SetColor(ColorChannel colorChannel, int newColor) | Anvil.API.NwGameObject | inline |
SetFacing(float facing) | Anvil.API.NwGameObject | inline |
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false) (defined in Anvil.API.NwGameObject) | Anvil.API.NwGameObject | inline |
SetListenPattern(string pattern, int patternNumber) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, int value) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, Vector4 value) | Anvil.API.NwGameObject | inline |
SetMaterialShaderUniform(string material, string param, float value) | Anvil.API.NwGameObject | inline |
SetMinEquipLevelOverride(byte equipLevel) | Anvil.API.NwItem | inline |
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text) | Anvil.API.NwGameObject | inline |
SetUsesPerDayRemaining(ItemProperty property, int numUses) | Anvil.API.NwItem | inline |
StackSize | Anvil.API.NwItem | |
Stolen | Anvil.API.NwItem | |
TransitionTarget | Anvil.API.NwGameObject | |
UiDiscoveryFlags | Anvil.API.NwGameObject | |
UnidentifiedDescription | Anvil.API.NwItem | |
Useable | Anvil.API.NwGameObject | |
VisibilityOverride | Anvil.API.NwGameObject | |
VisibleDistance | Anvil.API.NwGameObject | |
VisualTransform | Anvil.API.NwGameObject | |
Weight | Anvil.API.NwItem | |