Anvil
Anvil.API.NwItem Member List

This is the complete list of members for Anvil.API.NwItem, including all inherited members.

AcquireItem(NwItem item, bool displayFeedback=true) (defined in Anvil.API.NwItem)Anvil.API.NwIteminline
ActionCastSpellAt(NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false)Anvil.API.NwGameObjectinline
ActionCastSpellAt(NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0)Anvil.API.NwGameObjectinline
ActionJumpToLocation(Location location)Anvil.API.NwGameObjectinline
ActionWait(TimeSpan duration)Anvil.API.NwGameObjectinline
ActiveEffectsAnvil.API.NwGameObject
ACValueAnvil.API.NwItem
AddActionToQueue(System.Action action)Anvil.API.NwObjectinline
AddGoldValueAnvil.API.NwItem
AddItemProperty(ItemProperty itemProperty, EffectDuration durationType, TimeSpan duration=default, AddPropPolicy policy=AddPropPolicy.IgnoreExisting, bool ignoreDuration=false, bool ignoreSubType=false, bool ignoreTag=false)Anvil.API.NwIteminline
AddToArea(CNWSArea area, float x, float y, float z) (defined in Anvil.API.NwItem)Anvil.API.NwIteminlineprotectedvirtual
AnimationStateAnvil.API.NwGameObject
AppearanceAnvil.API.NwItem
ApplyEffect(EffectDuration durationType, Effect effect, TimeSpan duration=default)Anvil.API.NwGameObjectinline
AreaAnvil.API.NwGameObject
AssertObjectValid() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
BaseACValueAnvil.API.NwItem
BaseGoldValueAnvil.API.NwItem
BaseItemAnvil.API.NwItem
CasterLevelAnvil.API.NwGameObject
ClearActionQueue(bool clearCombatState=false)Anvil.API.NwObjectinline
ClearEventSubscriptions()Anvil.API.NwObjectinline
ClearObjectAnimationOverride(string anim)Anvil.API.NwGameObjectinline
Clone(NwGameObject targetInventory, string? newTag=null, bool copyLocalState=true, bool preserveDropFlag=true)Anvil.API.NwIteminline
Clone(Location location, string? newTag=null, bool copyLocalState=true)Anvil.API.NwIteminlinevirtual
Clone(Location location, bool preserveDropFlag, string? newTag=null, bool copyLocalState=true)Anvil.API.NwIteminline
CloneInternal< T >(Location location, string? newTag, bool copyLocalState) (defined in Anvil.API.NwGameObject)Anvil.API.NwGameObjectinlineprotected
CompareItem(NwItem otherItem)Anvil.API.NwIteminline
Create(string template, Location location, bool useAppearAnim=false, int stackSize=1, string? newTag=null)Anvil.API.NwIteminlinestatic
Create(string template, NwGameObject? target=null, int stackSize=1, string newTag="")Anvil.API.NwIteminlinestatic
CursedFlagAnvil.API.NwItem
DescriptionAnvil.API.NwObject
Deserialize(byte[] serialized) (defined in Anvil.API.NwItem)Anvil.API.NwIteminlinestatic
Destroy()Anvil.API.NwGameObjectinlinevirtual
Distance(NwGameObject target)Anvil.API.NwGameObjectinline
DistanceSquared(NwGameObject target)Anvil.API.NwGameObjectinline
DroppableAnvil.API.NwItem
EndConversation()Anvil.API.NwGameObjectinline
Equals(NwObject? other) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
Equals(object? obj) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
EventService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
FaceToObject(NwGameObject target)Anvil.API.NwGameObjectinline
FaceToPoint(Vector3 point)Anvil.API.NwGameObjectinlinevirtual
FindObjectsOfType< T >()Anvil.API.NwObjectinlinestatic
FindObjectsWithTag(params string[] tags)Anvil.API.NwObjectinlinestatic
FindObjectsWithTag< T >(params string[] tags)Anvil.API.NwObjectinlinestatic
ForceRefreshUUID() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetColor(ColorChannel colorChannel)Anvil.API.NwGameObjectinline
GetEventScript(EventScriptType eventType)Anvil.API.NwObjectinline
GetHashCode() (defined in Anvil.API.NwObject)Anvil.API.NwObjectinline
GetNearestCreatures()Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)Anvil.API.NwGameObjectinline
GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)Anvil.API.NwGameObjectinline
GetNearestObjectsByType< T >()Anvil.API.NwGameObjectinline
GetObjectVariable< T >(string name)Anvil.API.NwObjectinline
GetUsesPerDayRemaining(ItemProperty property)Anvil.API.NwIteminline
GetVisualTransform(ObjectVisualTransformDataScope scope)Anvil.API.NwGameObjectinline
GoldValueAnvil.API.NwItem
HasInventoryAnvil.API.NwItem
HasItemProperty(ItemPropertyType property)Anvil.API.NwIteminline
HasItemProperty(ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null)Anvil.API.NwIteminline
HasLineOfSight(NwGameObject target)Anvil.API.NwGameObjectinline
HasUUIDAnvil.API.NwObject
HiddenWhenEquippedAnvil.API.NwItem
HighlightColorAnvil.API.NwGameObject
HPAnvil.API.NwGameObject
IdentifiedAnvil.API.NwItem
InfiniteAnvil.API.NwItem
InventoryAnvil.API.NwItem
IsEventLocked(EventScriptType eventType)Anvil.API.NwObjectinline
IsInConversationAnvil.API.NwGameObject
IsListeningAnvil.API.NwGameObject
IsRangedWeaponAnvil.API.NwItem
IsValidAnvil.API.NwObject
ItemChargesAnvil.API.NwItem
ItemPropertiesAnvil.API.NwItem
LocalVariablesAnvil.API.NwObject
LocationAnvil.API.NwGameObject
MaxHPAnvil.API.NwGameObject
MinEquipLevelAnvil.API.NwItem
MouseCursorAnvil.API.NwGameObject
NameAnvil.API.NwObject
NwObject(ICGameObject gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlineprotected
ObjectIdAnvil.API.NwObject
ObjectVisibilityService (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
OnAcquireItemAnvil.API.NwGameObject
OnChatMessageSendAnvil.API.NwGameObject
OnDisarmWeaponAnvil.API.NwGameObject
OnDispelMagicApplyAnvil.API.NwGameObject
OnEffectApplyAnvil.API.NwGameObject
OnEffectRemoveAnvil.API.NwGameObject
OnHealAnvil.API.NwGameObject
OnInventoryItemAddAnvil.API.NwItem
OnInventoryItemRemoveAnvil.API.NwItem
OnSpellBroadcastAnvil.API.NwGameObject
OnSpellCastAnvil.API.NwGameObject
OnSpellInterruptAnvil.API.NwGameObject
OnUnacquireItemAnvil.API.NwGameObject
operator CNWSItem?(NwItem? item) (defined in Anvil.API.NwItem)Anvil.API.NwIteminlinestatic
operator uint(NwObject? gameObject) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator!=(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
operator==(NwObject? left, NwObject? right) (defined in Anvil.API.NwObject)Anvil.API.NwObjectinlinestatic
OriginalDescriptionAnvil.API.NwObject
OriginalUnidentifiedDescriptionAnvil.API.NwItem
PeekUUID()Anvil.API.NwGameObjectinlinevirtual
PickpocketableAnvil.API.NwItem
PlayAnimation(Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default)Anvil.API.NwGameObjectinline
PlaySound(string soundName)Anvil.API.NwGameObjectinline
PlaySoundByStrRef(StrRef strRef, bool runAsAction=true)Anvil.API.NwGameObjectinline
PlotFlagAnvil.API.NwGameObject
PortraitIdAnvil.API.NwGameObject
PortraitResRefAnvil.API.NwGameObject
PositionAnvil.API.NwGameObject
PossessorAnvil.API.NwItem
RemoveEffect(Effect effect)Anvil.API.NwGameObjectinline
RemoveItemProperties(ItemPropertyTableEntry? propertyType=null, ItemPropertySubTypeTableEntry? subType=null, EffectDuration? durationType=null, string? tag=null)Anvil.API.NwIteminline
RemoveItemProperty(ItemProperty itemProperty)Anvil.API.NwIteminline
ReplaceObjectAnimation(string anim, string newAnim)Anvil.API.NwGameObjectinline
ReplaceObjectTexture(string texture, string newTexture)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms()Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material)Anvil.API.NwGameObjectinline
ResetMaterialShaderUniforms(string material, string param)Anvil.API.NwGameObjectinline
ResourceManager (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
ResRefAnvil.API.NwObject
RollSavingThrow(SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null)Anvil.API.NwGameObjectinline
RootPossessorAnvil.API.NwItem
RotationAnvil.API.NwGameObject
Serialize() (defined in Anvil.API.NwItem)Anvil.API.NwIteminlinevirtual
SerializeToJson(bool saveObjectState)Anvil.API.NwObjectinline
SetColor(ColorChannel colorChannel, int newColor)Anvil.API.NwGameObjectinline
SetEventScript(EventScriptType eventType, string? script)Anvil.API.NwObjectinline
SetFacing(float facing)Anvil.API.NwGameObjectinline
SetIsDestroyable(bool destroyable, bool raiseable=true, bool selectableWhenDead=false)Anvil.API.NwGameObjectinline
SetListenPattern(string pattern, int patternNumber)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, int value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, Vector4 value)Anvil.API.NwGameObjectinline
SetMaterialShaderUniform(string material, string param, float value)Anvil.API.NwGameObjectinline
SetTextBubbleOverride(ObjectUiTextBubbleOverride mode, string text)Anvil.API.NwGameObjectinline
SetUsesPerDayRemaining(ItemProperty property, int numUses)Anvil.API.NwIteminline
SpeakString(string message, TalkVolume talkVolume=TalkVolume.Talk, bool queueAsAction=false)Anvil.API.NwObjectinline
StackSizeAnvil.API.NwItem
StolenAnvil.API.NwItem
TagAnvil.API.NwObject
ToString()Anvil.API.NwObjectinline
TransitionTargetAnvil.API.NwGameObject
TryGetUUID(out Guid uid)Anvil.API.NwObjectinline
UiDiscoveryFlagsAnvil.API.NwGameObject
UnidentifiedDescriptionAnvil.API.NwItem
UseableAnvil.API.NwGameObject
UUIDAnvil.API.NwObject
VirtualMachine (defined in Anvil.API.NwObject)Anvil.API.NwObjectprotectedstatic
VisibilityOverrideAnvil.API.NwGameObject
VisibleDistanceAnvil.API.NwGameObject
VisualTransformAnvil.API.NwGameObject
WaitForObjectContext()Anvil.API.NwObjectinline
WeightAnvil.API.NwItem