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static void | Signal (NwPlaceable placeable, int eventId) |
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◆ EventNumber
int Anvil.API.Events.PlaceableEvents.OnUserDefined.EventNumber = NWScript.GetUserDefinedEventNumber() |
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get |
Gets the specific event number used to trigger this user-defined event.
◆ Placeable
NwPlaceable Anvil.API.Events.PlaceableEvents.OnUserDefined.Placeable = NWScript.OBJECT_SELF.ToNwObject<NwPlaceable>()! |
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get |
Gets the NwPlaceable that is running a user defined event.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/PlaceableEvents/PlaceableEvents.OnUserDefined.cs