Anvil
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A stationary game object entity. More...
Public Member Functions | |||||
void | CreateTrap (TrapBaseType trap, string disarm="", string triggered="") | ||||
Creates the specified trap. | |||||
override void | FaceToPoint (Vector3 point) | ||||
Rotates this object to face a position. | |||||
void | SetSavingThrow (SavingThrow savingThrow, int amount) | ||||
Sets the saving throw value for this stationary object. | |||||
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void | DisableTrap () | ||||
Disables this trap as if a creature disarmed it (calling the OnDisarm event respectively). | |||||
async Task< NwCreature?> | GetLastDisarmedBy () | ||||
Gets the creature who last disarmed the trap on this object. | |||||
bool | IsTrapDetectedBy (NwCreature creature) | ||||
Gets if the specified creature can see this trap. | |||||
void | SetTrapDetectedBy (bool detected, params NwCreature[] creatures) | ||||
Sets the detected state for this trap for the given creatures. | |||||
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async Task | ActionCastSpellAt (NwSpell spell, Location target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false, int domainLevel=0) | ||||
Casts a spell at an location. | |||||
async Task | ActionCastSpellAt (NwSpell spell, NwGameObject target, MetaMagic metaMagic=MetaMagic.Any, bool cheat=false, int domainLevel=0, ProjectilePathType projectilePathType=ProjectilePathType.Default, bool instant=false, NwClass? spellClass=null, bool spontaneousCast=false) | ||||
Casts a spell at an object. | |||||
async Task | ActionJumpToLocation (Location location) | ||||
Jumps this object to the specified location. Unlike the Location setter, this method will compute a safe location when teleporting, and may not equal the location specified. | |||||
async Task | ActionWait (TimeSpan duration) | ||||
Instructs this object to do nothing for the specified duration, before continuing with the next item in the action queue. | |||||
void | ApplyEffect (EffectDuration durationType, Effect effect, TimeSpan duration=default) | ||||
Applies the specified effect to this game object. | |||||
void | ClearObjectAnimationOverride (string anim) | ||||
Clears the specified animation override, restoring the original. | |||||
NwGameObject | Clone (Location location, string? newTag=null, bool copyLocalState=true) | ||||
Creates a copy of this game object. | |||||
virtual void | Destroy () | ||||
Destroys this object (irrevocably). | |||||
float | Distance (NwGameObject target) | ||||
Returns the distance to the target. If you only need to compare the distance, you can compare the squared distance using DistanceSquared to avoid a costly sqrt operation. | |||||
float | DistanceSquared (NwGameObject target) | ||||
Returns the squared distance to the target. | |||||
async Task | EndConversation () | ||||
Immediately ends this GameObject's current conversation. | |||||
void | FaceToObject (NwGameObject target) | ||||
Rotates this object to face towards target. | |||||
int | GetColor (ColorChannel colorChannel) | ||||
Gets the color for the specified color channel. | |||||
IEnumerable< NwCreature > | GetNearestCreatures () | ||||
Returns the creatures closest to this object. | |||||
IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1) | ||||
Returns the creatures closest to this object, matching the specified criteria. | |||||
IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1, CreatureTypeFilter filter2) | ||||
Returns the creatures closest to this object, matching all of the specified criteria. | |||||
IEnumerable< NwCreature > | GetNearestCreatures (CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3) | ||||
Returns the creatures closest to this object, matching all of the specified criteria. | |||||
IEnumerable< T > | GetNearestObjectsByType< T > () | ||||
Gets the nearest object that is of the specified type. | |||||
VisualTransform | GetVisualTransform (ObjectVisualTransformDataScope scope) | ||||
Gets the visual transform of this object for the specified scope. | |||||
bool | HasLineOfSight (NwGameObject target) | ||||
Gets whether this object has a direct line of sight to the specified object (not blocked by any geometry). | |||||
override? Guid | PeekUUID () | ||||
async Task | PlayAnimation (Animation animation, float animSpeed, bool queueAsAction=false, TimeSpan duration=default) | ||||
Plays the specified animation. | |||||
async Task | PlaySound (string soundName) | ||||
Plays the specified sound as mono audio from the location of this object. | |||||
async Task | PlaySoundByStrRef (StrRef strRef, bool runAsAction=true) | ||||
Plays a sound associated with a string reference (strRef). The sound comes out as a mono sound sourcing from the location of the object running the command. If runAsAction is False, then the sound is played instantly. | |||||
void | RemoveEffect (Effect effect) | ||||
Removes the specified effect from this game object. | |||||
void | ReplaceObjectAnimation (string anim, string newAnim) | ||||
Replaces the specified animation with an override. Use ClearObjectAnimationOverride to clear the override. | |||||
void | ReplaceObjectTexture (string texture, string newTexture) | ||||
Replaces the specified texture with a new texture on this object only. | |||||
void | ResetMaterialShaderUniforms () | ||||
Resets all material shader parameter overrides on this object. | |||||
void | ResetMaterialShaderUniforms (string material) | ||||
Resets all material shader parameter overrides for the specified material on this object.
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void | ResetMaterialShaderUniforms (string material, string param) | ||||
Resets the specified material shader parameter override for the specified material.
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SavingThrowResult | RollSavingThrow (SavingThrow savingThrow, int dc, SavingThrowType saveType, NwGameObject? saveVs=null) | ||||
Performs a saving throw against the given dc. | |||||
byte?[] | Serialize () | ||||
void | SetColor (ColorChannel colorChannel, int newColor) | ||||
Sets the color for the specified color channel. | |||||
void | SetFacing (float facing) | ||||
Rotates this object to face the specified facing angle. | |||||
void | SetIsDestroyable (bool destroyable, bool raiseable=true, bool selectableWhenDead=false) | ||||
void | SetListenPattern (string pattern, int patternNumber) | ||||
Sets a listen pattern for this object, assigning a pattern number that is accessible from the related object's OnConversation event. | |||||
void | SetMaterialShaderUniform (string material, string param, float value) | ||||
Sets a material shader uniform override. | |||||
void | SetMaterialShaderUniform (string material, string param, int value) | ||||
Sets a material shader uniform override. | |||||
void | SetMaterialShaderUniform (string material, string param, Vector4 value) | ||||
Sets a material shader uniform override. | |||||
void | SetTextBubbleOverride (ObjectUiTextBubbleOverride mode, string text) | ||||
Sets a text override for the hover/tab-highlight text of this object. | |||||
Properties | |
int | Hardness [get, set] |
Gets or sets the hardness of this stationary object. This is the amount of damage deducted from each hit. | |
bool | IsOpen [get] |
Gets a value indicating whether this stationary object is currently open. | |
bool | KeyAutoRemoved [get, set] |
Gets or sets a value indicating whether the key for this lock should "break"/be removed from the creature's inventory when used on this lock. | |
string | KeyRequiredFeedback [get, set] |
Gets or sets the feedback message that will be displayed when trying to unlock this stationary object. | |
override Location | Location [get] |
bool | Lockable [get, set] |
Gets or sets a value indicating whether this stationary object is lockable. | |
int | LockDC [get, set] |
Gets or sets the skill DC required to lock this stationary object. | |
bool | Locked [get, set] |
Gets or sets a value indicating whether this stationary object is locked. | |
NwGameObject? | LockedBy [get] |
Gets the object that last locked this stationary object. | |
bool | LockKeyRequired [get, set] |
Gets or sets a value indicating whether a specific key with the tag LockKeyTag is required to open this stationary object. | |
string | LockKeyTag [get, set] |
Gets or sets the tag of the key that will open this stationary object. | |
int | UnlockDC [get, set] |
Gets or sets the skill DC required to unlock this stationary object. | |
NwGameObject? | UnlockedBy [get] |
Gets the object that last unlocked this stationary object. | |
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bool | IsTrapFlagged [get] |
Gets a value indicating whether this trap has been flagged as visible to all creatures in the game. | |
bool | IsTrapped [get] |
Gets a value indicating whether this object is trapped. | |
bool | OneShotTrap [get, set] |
Gets or sets a value indicating whether this trap should not reset after firing (true = don't reset). | |
bool | TrapActive [get, set] |
Gets or sets a value indicating whether this trap is an active trap. An inactive trap will not trigger when a creature steps on it. | |
TrapBaseType | TrapBaseType [get] |
Gets the base type of this trap. | |
NwPlayer? | TrapCreator [get] |
Gets the player that created this trap. If the trap was placed in the toolset, this returns null. | |
bool | TrapDetectable [get, set] |
Gets or sets a value indicating whether this trap can be detected. | |
int | TrapDetectDC [get, set] |
Gets or sets the skill DC required to detect this trap. | |
bool | TrapDisarmable [get, set] |
Gets or sets a value indicating whether this trap can be disarmed. | |
int | TrapDisarmDC [get, set] |
Gets or sets the skill DC required to disarm this trap. | |
string | TrapKeyTag [get, set] |
Gets or sets the tag of the key that will disarm this trap. | |
bool | TrapRecoverable [get, set] |
Gets or sets a value indicating whether this trap can be recovered. | |
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IEnumerable< Effect > | ActiveEffects [get] |
Gets all effects (permanent and temporary) that are active on this game object. | |
AnimationState | AnimationState [get] |
Gets the current animation state of this object. | |
NwArea? | Area [get] |
Gets the area this object is currently in. | |
int | CasterLevel [get] |
Gets the caster level of this object. | |
Color | HighlightColor [get, set] |
Gets or sets the highlight color of this object. | |
int | HP [get, set] |
Gets or sets the current HP for this object. | |
bool | IsDestroyable [get, set] |
Gets or sets if this object is destroyable. | |
bool | IsInConversation [get] |
Gets a value indicating whether this object is in a conversation. | |
bool | IsListening [get, set] |
Gets or sets if this object should be listening for chat patterns, via the listen pattern system. | |
bool | IsRaiseable [get, set] |
Gets or sets if this object is raiseable. | |
bool | IsSelectableWhenDead [get, set] |
Gets or sets if this object is selectable when dead. | |
virtual ? Location | Location [get, set] |
Gets or sets the location of this object. | |
int | MaxHP [get, set] |
Gets or sets the maximum HP for this object. Returns 0 if this object has no defined HP. | |
MouseCursor | MouseCursor [get, set] |
Gets or sets the mouse cursor for this object. | |
bool | PlotFlag [get, set] |
Gets or sets a value indicating whether the plot flag is enabled. | |
PortraitTableEntry? | PortraitId [get, set] |
Gets or sets the PortraitId of this (game object). | |
string | PortraitResRef [get, set] |
Gets or sets the Portrait ResRef for this object. | |
virtual Vector3 | Position [get, set] |
Gets or sets the local area position of this GameObject. | |
virtual float | Rotation [get, set] |
Gets or sets the world rotation for this object. | |
NwGameObject? | TransitionTarget [get, set] |
Gets or sets the transition target for this object. | |
ObjectUiDiscovery | UiDiscoveryFlags [get, set] |
Gets or sets flags for controlling Ui discovery of this object. | |
bool | Useable [get, set] |
Gets or sets a value indicating whether this object should be useable (clickable). | |
VisibilityMode | VisibilityOverride [get, set] |
Gets or sets the global visiblity override for this object. | |
float | VisibleDistance [get, set] |
Gets or sets the distance that this object will become visible to clients (default 45.0). This is still subject to other limitations, such as perception ranges for creatures. | |
VisualTransform | VisualTransform [get] |
Gets the base visual transform for this object. Use GetVisualTransform to get the visual transform for other scopes for this object. | |
Additional Inherited Members | |
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static IEnumerable< T > | FindObjectsOfType< T > () |
Locates all objects of the specified type. | |
static IEnumerable< NwObject > | FindObjectsWithTag (params string[] tags) |
Locates all objects of that have the specified tag. | |
static IEnumerable< T > | FindObjectsWithTag< T > (params string[] tags) |
Locates all objects of the specified type that have the specified tag. | |
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void | AddToArea (CNWSArea area, float x, float y, float z) |
T | CloneInternal< T > (Location location, string? newTag, bool copyLocalState) |
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Action< ModuleEvents.OnAcquireItem > | OnAcquireItem [add, remove] |
Action< OnChatMessageSend > | OnChatMessageSend [add, remove] |
Action< OnDisarmWeapon > | OnDisarmWeapon [add, remove] |
Action< OnDispelMagicApply > | OnDispelMagicApply [add, remove] |
Action< OnEffectApply > | OnEffectApply [add, remove] |
Action< OnEffectRemove > | OnEffectRemove [add, remove] |
Action< OnHeal > | OnHeal [add, remove] |
Action< OnSpellBroadcast > | OnSpellBroadcast [add, remove] |
Action< OnSpellCast > | OnSpellCast [add, remove] |
Action< OnSpellInterrupt > | OnSpellInterrupt [add, remove] |
Action< ModuleEvents.OnUnacquireItem > | OnUnacquireItem [add, remove] |
A stationary game object entity.
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inline |
Creates the specified trap.
trap | The base type of trap. |
disarm | The script that will fire when the trap is disarmed. If no value set, defaults to an empty string and no script will fire. |
triggered | The script that will fire when the trap is triggered. If no value set, defaults to an empty string and the default OnTrapTriggered script for the trap type specified will fire instead (as specified in the traps.2da). |
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inlinevirtual |
Rotates this object to face a position.
point | The position to face towards. |
Reimplemented from Anvil.API.NwGameObject.
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inline |
Sets the saving throw value for this stationary object.
savingThrow | The type of saving throw to set. |
amount | The new saving throw value (0-250). |