Class NwStationary
A stationary game object entity.
public abstract class NwStationary : NwTrappable, IEquatable<NwObject>
- Inheritance
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NwStationary
- Implements
- Derived
- Inherited Members
- Extension Methods
Properties
- Hardness
Gets or sets the hardness of this stationary object. This is the amount of damage deducted from each hit.
- IsOpen
Gets a value indicating whether this stationary object is currently open.
- KeyAutoRemoved
Gets or sets a value indicating whether the key for this lock should "break"/be removed from the creature's inventory when used on this lock.
- KeyRequiredFeedback
Gets or sets the feedback message that will be displayed when trying to unlock this stationary object.
- Location
Gets or sets the location of this object.
- LockDC
Gets or sets the skill DC required to lock this stationary object.
- LockKeyRequired
Gets or sets a value indicating whether a specific key with the tag LockKeyTag is required to open this stationary object.
- LockKeyTag
Gets or sets the tag of the key that will open this stationary object.
- Lockable
Gets or sets a value indicating whether this stationary object is lockable.
- Locked
Gets or sets a value indicating whether this stationary object is locked.
- LockedBy
Gets the object that last locked this stationary object.
- UnlockDC
Gets or sets the skill DC required to unlock this stationary object.
- UnlockedBy
Gets the object that last unlocked this stationary object.
Methods
- CreateTrap(TrapBaseType, string, string)
Creates the specified trap.
- FaceToPoint(Vector3)
Rotates this object to face a position.
- SetSavingThrow(SavingThrow, int)
Sets the saving throw value for this stationary object.