Class NwGameObject
Base class for all entities in areas.
public abstract class NwGameObject : NwObject, IEquatable<NwObject>
- Inheritance
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NwGameObject
- Implements
- Derived
- Inherited Members
- Extension Methods
Properties
- ActiveEffects
Gets all effects (permanent and temporary) that are active on this game object.
- AnimationState
Gets the current animation state of this object.
- Area
Gets the area this object is currently in.
- CasterLevel
Gets the caster level of this object.
- HP
Gets or sets the current HP for this object.
- HighlightColor
Gets or sets the highlight color of this object.
- IsDestroyable
Gets or sets if this object is destroyable.
- IsInConversation
Gets a value indicating whether this object is in a conversation.
- IsListening
Gets or sets if this object should be listening for chat patterns, via the listen pattern system.
- IsRaiseable
Gets or sets if this object is raiseable.
- IsSelectableWhenDead
Gets or sets if this object is selectable when dead.
- Location
Gets or sets the location of this object.
- MaxHP
Gets or sets the maximum HP for this object. Returns 0 if this object has no defined HP.
- MouseCursor
Gets or sets the mouse cursor for this object.
- PlotFlag
Gets or sets a value indicating whether the plot flag is enabled.
- PortraitId
Gets or sets the PortraitId of this (game object).
- PortraitResRef
Gets or sets the Portrait ResRef for this object.
- Position
Gets or sets the local area position of this GameObject.
- Rotation
Gets or sets the world rotation for this object.
- TransitionTarget
Gets or sets the transition target for this object.
- UiDiscoveryFlags
Gets or sets flags for controlling Ui discovery of this object.
- Useable
Gets or sets a value indicating whether this object should be useable (clickable).
- VisibilityOverride
Gets or sets the global visiblity override for this object.
- VisibleDistance
Gets or sets the distance that this object will become visible to clients (default 45.0).
This is still subject to other limitations, such as perception ranges for creatures.
- VisualTransform
Gets the base visual transform for this object.
Use GetVisualTransform(ObjectVisualTransformDataScope) to get the visual transform for other scopes for this object.
Methods
- ActionCastSpellAt(NwSpell, Location, MetaMagic, bool, ProjectilePathType, bool, NwClass?, bool, int)
Casts a spell at an location.
- ActionCastSpellAt(NwSpell, NwGameObject, MetaMagic, bool, int, ProjectilePathType, bool, NwClass?, bool)
Casts a spell at an object.
- ActionJumpToLocation(Location)
Jumps this object to the specified location.
Unlike the Location setter, this method will compute a safe location when teleporting, and may not equal the location specified.
- ActionWait(TimeSpan)
Instructs this object to do nothing for the specified duration, before continuing with the next item in the action queue.
- ApplyEffect(EffectDuration, Effect, TimeSpan)
Applies the specified effect to this game object.
- ClearObjectAnimationOverride(string)
Clears the specified animation override, restoring the original.
- Clone(Location, string?, bool)
Creates a copy of this game object.
- Destroy()
Destroys this object (irrevocably).
- Distance(NwGameObject)
Returns the distance to the target.
If you only need to compare the distance, you can compare the squared distance using DistanceSquared(NwGameObject) to avoid a costly sqrt operation.
- DistanceSquared(NwGameObject)
Returns the squared distance to the target.
- EndConversation()
Immediately ends this GameObject's current conversation.
- FaceToObject(NwGameObject)
Rotates this object to face towards target.
- FaceToPoint(Vector3)
Rotates this object to face a position.
- GetColor(ColorChannel)
Gets the color for the specified color channel.
- GetLocalizedName(PlayerLanguage, Gender)
Gets the localized string for this object in the specified language.
- GetNearestCreatures()
Returns the creatures closest to this object.
- GetNearestCreatures(CreatureTypeFilter)
Returns the creatures closest to this object, matching the specified criteria.
- GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter)
Returns the creatures closest to this object, matching all of the specified criteria.
- GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter, CreatureTypeFilter)
Returns the creatures closest to this object, matching all of the specified criteria.
- GetNearestObjectsByType<T>()
Gets the nearest object that is of the specified type.
- GetVisualTransform(ObjectVisualTransformDataScope)
Gets the visual transform of this object for the specified scope.
- HasLineOfSight(NwGameObject)
Gets whether this object has a direct line of sight to the specified object (not blocked by any geometry).
- PeekUUID()
Attempts to get the UUID of this object, if assigned.
- PlayAnimation(Animation, float, bool, TimeSpan)
Plays the specified animation.
- PlaySound(string)
Plays the specified sound as mono audio from the location of this object.
- PlaySoundByStrRef(StrRef, bool)
Plays a sound associated with a string reference (strRef).
The sound comes out as a mono sound sourcing from the location of the object running the command.
If runAsAction is False, then the sound is played instantly.
- RemoveEffect(Effect)
Removes the specified effect from this game object.
- ReplaceObjectAnimation(string, string)
Replaces the specified animation with an override.
Use ClearObjectAnimationOverride(string) to clear the override.
- ReplaceObjectTexture(string, string)
Replaces the specified texture with a new texture on this object only.
- ResetMaterialShaderUniforms()
Resets all material shader parameter overrides on this object.
- ResetMaterialShaderUniforms(string)
Resets all material shader parameter overrides for the specified material on this object.
The material on the object to be reset.
- ResetMaterialShaderUniforms(string, string)
Resets the specified material shader parameter override for the specified material.
The material on the object to be reset. The parameter override to reset.
- RollSavingThrow(SavingThrow, int, SavingThrowType, NwGameObject?)
Performs a saving throw against the given dc.
- SetColor(ColorChannel, int)
Sets the color for the specified color channel.
- SetFacing(float)
Rotates this object to face the specified facing angle.
- SetListenPattern(string, int)
Sets a listen pattern for this object, assigning a pattern number that is accessible from the related object's OnConversation event.
- SetLocalizedName(string, PlayerLanguage, Gender)
Sets the localized string for this object in the specified language.
- SetMaterialShaderUniform(string, string, int)
Sets a material shader uniform override.
- SetMaterialShaderUniform(string, string, Vector4)
Sets a material shader uniform override.
- SetMaterialShaderUniform(string, string, float)
Sets a material shader uniform override.
- SetTextBubbleOverride(ObjectUiTextBubbleOverride, string)
Sets a text override for the hover/tab-highlight text of this object.
Events
- OnAcquireItem
Triggered whenever an NwItem is added to NwGameObject inventory.
- OnChatMessageSend
Called when a chat message is about to be sent by an object.
- OnDispelMagicApply
Called when a DispelMagicAll(int) or DispelMagicBest(int) effect is applied to an object.
- OnEffectApply
Called when an effect is about to be applied to a creature.
- OnEffectRemove
Called when an effect is about to be removed from a creature.
- OnUnacquireItem
Triggered when a NwItem is removed from a NwCreature's inventory.
This event is also fired when an item stack is destroyed when combining with another item stack.