Table of Contents

Method GetNearestCreatures

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

GetNearestCreatures()

Returns the creatures closest to this object.

public IEnumerable<NwCreature> GetNearestCreatures()

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter)

Returns the creatures closest to this object, matching the specified criteria.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1)

Parameters

filter1 CreatureTypeFilter

A filter created using CreatureTypeFilter.

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter)

Returns the creatures closest to this object, matching all of the specified criteria.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)

Parameters

filter1 CreatureTypeFilter

A filter created using CreatureTypeFilter.

filter2 CreatureTypeFilter

A 2nd filter created using CreatureTypeFilter.

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter, CreatureTypeFilter)

Returns the creatures closest to this object, matching all of the specified criteria.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)

Parameters

filter1 CreatureTypeFilter

A filter created using CreatureTypeFilter.

filter2 CreatureTypeFilter

A 2nd filter created using CreatureTypeFilter.

filter3 CreatureTypeFilter

A 3rd filter created using CreatureTypeFilter.

Returns

IEnumerable<NwCreature>