Table of Contents

Method SetMaterialShaderUniform

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SetMaterialShaderUniform(string, string, int)

Sets a material shader uniform override.

public void SetMaterialShaderUniform(string material, string param, int value)

Parameters

material string

The material on the object to modify.

param string

The parameter to override.

value int

The new parameter value.

SetMaterialShaderUniform(string, string, Vector4)

Sets a material shader uniform override.

public void SetMaterialShaderUniform(string material, string param, Vector4 value)

Parameters

material string

The material on the object to modify.

param string

The parameter to override.

value Vector4

The new parameter value.

SetMaterialShaderUniform(string, string, float)

Sets a material shader uniform override.

public void SetMaterialShaderUniform(string material, string param, float value)

Parameters

material string

The material on the object to modify.

param string

The parameter to override.

value float

The new parameter value.