Table of Contents

Property TrapActive

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

TrapActive

Gets or sets a value indicating whether this trap is an active trap. An inactive trap will not trigger when a creature steps on it. Setting a trap as inactive will not make the trap disappear if it has already been detected. Use TrapDetectable.

public bool TrapActive { get; set; }

Property Value

bool