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Anvil
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Called when a heal kit is used by a creature. More...
Inheritance diagram for Anvil.API.Events.OnHealKitUse:
Collaboration diagram for Anvil.API.Events.OnHealKitUse:Classes | |
| class | Factory |
Properties | |
| int | ItemPropertyIndex [get] |
| Gets the item property index on the heal item that was used. | |
| NwItem | ItemUsed = null! [get] |
| Gets the heal item that was used. | |
| bool | MoveToTarget [get] |
| Gets if the creature had to move to the target to use the heal item. | |
| bool | PreventUse [get, set] |
| Gets or sets whether the heal kit should be prevented from being used. | |
| Lazy< ActionState > | Result = null! [get] |
| Gets if the creature successfully used this healing kit. | |
| NwGameObject | Target = null! [get] |
| Gets the object that was targetted with this healing item. | |
| NwCreature | UsedBy = null! [get] |
| Gets the creature that used the heal item. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a heal kit is used by a creature.