Anvil
Loading...
Searching...
No Matches
Anvil.API.Events.OnCreatureAcquireItem Class Referencesealed

Called when a creature acquires an item. This event is skippable. More...

+ Inheritance diagram for Anvil.API.Events.OnCreatureAcquireItem:
+ Collaboration diagram for Anvil.API.Events.OnCreatureAcquireItem:

Classes

class  Factory
 

Properties

NwCreature AcquiredBy = null! [get]
 Gets the creature that will acquire the item.
 
NwGameObjectAcquiredFrom [get]
 Gets the last possessor of the item.
 
NwItem Item = null! [get]
 Gets the item that will be acquired.
 
Lazy< bool > Result = null! [get]
 Gets if the creature was able to successfully acquire the item.
 
bool Skip [get, set]
 Gets or sets if the event should be skipped, and the creature prevented from acquiring the item.
 
- Properties inherited from Anvil.API.Events.IEvent

Detailed Description

Called when a creature acquires an item. This event is skippable.


The documentation for this class was generated from the following file: