|
Anvil
|
Called when a creature acquires an item. This event is skippable. More...
Inheritance diagram for Anvil.API.Events.OnCreatureAcquireItem:
Collaboration diagram for Anvil.API.Events.OnCreatureAcquireItem:Classes | |
| class | Factory |
Properties | |
| NwCreature | AcquiredBy = null! [get] |
| Gets the creature that will acquire the item. | |
| NwGameObject? | AcquiredFrom [get] |
| Gets the last possessor of the item. | |
| NwItem | Item = null! [get] |
| Gets the item that will be acquired. | |
| Lazy< bool > | Result = null! [get] |
| Gets if the creature was able to successfully acquire the item. | |
| bool | Skip [get, set] |
| Gets or sets if the event should be skipped, and the creature prevented from acquiring the item. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a creature acquires an item. This event is skippable.