Anvil
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Called when a creature acquires an item. This event is skippable. More...
Classes | |
class | Factory |
Properties | |
NwCreature | AcquiredBy = null! [get] |
Gets the creature that will acquire the item. | |
NwGameObject? | AcquiredFrom [get] |
Gets the last possessor of the item. | |
NwItem | Item = null! [get] |
Gets the item that will be acquired. | |
Lazy< bool > | Result = null! [get] |
Gets if the creature was able to successfully acquire the item. | |
bool | Skip [get, set] |
Gets or sets if the event should be skipped, and the creature prevented from acquiring the item. | |
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Called when a creature acquires an item. This event is skippable.