Anvil
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Triggered when a NwCreature equips an NwItem. More...
Properties | |
NwItem? | Item = NWScript.GetPCItemLastEquipped().ToNwObject<NwItem>() [get] |
Gets the last equipped NwItem that triggered the event. | |
NwCreature? | Player = NWScript.GetPCItemLastEquippedBy().ToNwObject<NwCreature>() [get] |
Gets the NwCreature that last equipped NwItem. | |
InventorySlot | Slot = (InventorySlot)NWScript.GetPCItemLastEquippedSlot() [get] |
Gets the updated slot for the equipped item. | |
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Triggered when a NwCreature equips an NwItem.
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get |
Gets the last equipped NwItem that triggered the event.
Nullable because of an edge case where the item is invalid on logout while polymorphed. See https://github.com/Beamdog/nwn-issues/issues/464