Anvil
Anvil.API.Events.ModuleEvents.OnActivateItem Class Reference

Triggered when an item that has the item property spell "Unique Power" (targeted) or "Unique Power - Self Only" (self) casts its spell. More...

+ Inheritance diagram for Anvil.API.Events.ModuleEvents.OnActivateItem:
+ Collaboration diagram for Anvil.API.Events.ModuleEvents.OnActivateItem:

Static Public Member Functions

static void Signal (NwItem item, Location targetLocation, NwGameObject? targetObject=null)
 

Properties

NwItem ActivatedItem = NWScript.GetItemActivated().ToNwObject<NwItem>()! [get]
 
NwCreature ItemActivator = NWScript.GetItemActivator().ToNwObject<NwCreature>()! [get]
 
LocationTargetLocation = NWScript.GetItemActivatedTargetLocation() [get]
 
NwGameObjectTargetObject = NWScript.GetItemActivatedTarget().ToNwObject<NwGameObject>() [get]
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Detailed Description

Triggered when an item that has the item property spell "Unique Power" (targeted) or "Unique Power - Self Only" (self) casts its spell.


The documentation for this class was generated from the following file: