◆ AttackMode()
ActionMode Anvil.API.Events.DoorEvents.OnPhysicalAttacked.AttackMode |
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NwCreature |
attacker | ) |
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inline |
Gets the ActionMode used to damage NwDoor.
◆ WeaponUsed()
NwItem Anvil.API.Events.DoorEvents.OnPhysicalAttacked.WeaponUsed |
( |
NwCreature |
attacker | ) |
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inline |
◆ Attacker
NwCreature Anvil.API.Events.DoorEvents.OnPhysicalAttacked.Attacker = NWScript.GetLastAttacker().ToNwObject<NwCreature>()! |
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get |
◆ AttackType
SpecialAttack Anvil.API.Events.DoorEvents.OnPhysicalAttacked.AttackType = (SpecialAttack)NWScript.GetLastAttackType() |
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get |
Gets the SpecialAttack used to damage NwDoor.
◆ Door
NwDoor Anvil.API.Events.DoorEvents.OnPhysicalAttacked.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! |
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get |
Gets the NwDoor that was physically attacked.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnPhysicalAttacked.cs