Anvil
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Anvil.API.Events.DoorEvents.OnAreaTransitionClick Class Referencesealed
+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnAreaTransitionClick:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnAreaTransitionClick:

Public Member Functions

void SetAreaTransitionBMP (AreaTransition transition)
 Sets the graphic shown when a PC moves between two different areas in a module.
 
void SetAreaTransitionBMP (string transition)
 Sets the graphic shown when a PC moves between two different areas in a module.
 

Properties

NwPlayer ClickedBy = NWScript.GetClickingObject().ToNwPlayer()! [get]
 Gets the NwCreature that clicked the transition.
 
NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the NwDoor that has the transition.
 
NwStationary TransitionTarget = NWScript.GetTransitionTarget(NWScript.OBJECT_SELF).ToNwObject<NwStationary>()! [get]
 Gets the transition target for this NwDoor.
 
- Properties inherited from Anvil.API.Events.IEvent

Member Function Documentation

◆ SetAreaTransitionBMP() [1/2]

void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP ( AreaTransition transition)
inline

Sets the graphic shown when a PC moves between two different areas in a module.

Parameters
transitionThe transition to use.

◆ SetAreaTransitionBMP() [2/2]

void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP ( string transition)
inline

Sets the graphic shown when a PC moves between two different areas in a module.

Parameters
transitionThe file name (.bmp) to use for the area transition bitmap.

The documentation for this class was generated from the following file: