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void | SetAreaTransitionBMP (AreaTransition transition) |
| Sets the graphic shown when a PC moves between two different areas in a module.
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void | SetAreaTransitionBMP (string transition) |
| Sets the graphic shown when a PC moves between two different areas in a module.
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NwPlayer | ClickedBy = NWScript.GetClickingObject().ToNwPlayer()! [get] |
| Gets the NwCreature that clicked the transition.
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NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
| Gets the NwDoor that has the transition.
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NwStationary | TransitionTarget = NWScript.GetTransitionTarget(NWScript.OBJECT_SELF).ToNwObject<NwStationary>()! [get] |
| Gets the transition target for this NwDoor.
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◆ SetAreaTransitionBMP() [1/2]
void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP |
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AreaTransition | transition | ) |
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inline |
Sets the graphic shown when a PC moves between two different areas in a module.
- Parameters
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transition | The transition to use. |
◆ SetAreaTransitionBMP() [2/2]
void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP |
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string | transition | ) |
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inline |
Sets the graphic shown when a PC moves between two different areas in a module.
- Parameters
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transition | The file name (.bmp) to use for the area transition bitmap. |
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnAreaTransitionClick.cs