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void | SetAreaTransitionBMP (AreaTransition transition) |
| Sets the graphic shown when a PC moves between two different areas in a module. More...
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void | SetAreaTransitionBMP (string transition) |
| Sets the graphic shown when a PC moves between two different areas in a module. More...
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◆ SetAreaTransitionBMP() [1/2]
void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP |
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AreaTransition |
transition | ) |
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inline |
Sets the graphic shown when a PC moves between two different areas in a module.
- Parameters
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transition | The transition to use. |
◆ SetAreaTransitionBMP() [2/2]
void Anvil.API.Events.DoorEvents.OnAreaTransitionClick.SetAreaTransitionBMP |
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string |
transition | ) |
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inline |
Sets the graphic shown when a PC moves between two different areas in a module.
- Parameters
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transition | The file name (.bmp) to use for the area transition bitmap. |
◆ ClickedBy
NwPlayer Anvil.API.Events.DoorEvents.OnAreaTransitionClick.ClickedBy = NWScript.GetClickingObject().ToNwPlayer()! |
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get |
◆ Door
NwDoor Anvil.API.Events.DoorEvents.OnAreaTransitionClick.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! |
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get |
Gets the NwDoor that has the transition.
◆ TransitionTarget
NwStationary Anvil.API.Events.DoorEvents.OnAreaTransitionClick.TransitionTarget = NWScript.GetTransitionTarget(NWScript.OBJECT_SELF).ToNwObject<NwStationary>()! |
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get |
Gets the transition target for this NwDoor.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnAreaTransitionClick.cs