Anvil
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Called when an NwGameObject leaves the NwArea. More...
Properties | |
NwArea | Area = NWScript.OBJECT_SELF.ToNwObject<NwArea>()! [get] |
Gets the NwArea that was left. | |
NwGameObject | ExitingObject = NWScript.GetExitingObject().ToNwObject<NwGameObject>()! [get] |
Gets the NwGameObject that left the NwArea. | |
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Called when an NwGameObject leaves the NwArea.