Represents a talent structure. A talent is a feat, skill or spell possessed by a creature.
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static implicit | operator Talent (Feat feat) |
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static implicit | operator Talent (IntPtr intPtr) |
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static implicit | operator Talent (NwFeat feat) |
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static implicit | operator Talent (NwSkill skill) |
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static implicit | operator Talent (NwSpell spell) |
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static implicit | operator Talent (Skill skill) |
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static implicit | operator Talent (Spell spell) |
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static implicit | operator IntPtr (EngineStructure engineStructure) |
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NwFeat | Feat [get] |
| Gets the associated feat, if this talent is a feat. More...
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NwSkill | Skill [get] |
| Gets the associated skill, if this talent is a skill. More...
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NwSpell | Spell [get] |
| Gets the associated spell, if this talent is a spell. More...
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override int | StructureId [get] |
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TalentType | Type [get] |
| Gets the type of this talent (Spell/Feat/Skill). More...
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bool | Valid [get] |
| Gets a value indicating whether this talent is valid. More...
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bool | IsValid [get] |
| Gets if this object is valid. More...
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abstract int | StructureId [get] |
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void | Dispose () |
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| EngineStructure (IntPtr handle, bool memoryOwn) |
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Represents a talent structure. A talent is a feat, skill or spell possessed by a creature.
◆ Feat
Gets the associated feat, if this talent is a feat.
◆ Skill
Gets the associated skill, if this talent is a skill.
◆ Spell
Gets the associated spell, if this talent is a spell.
◆ Type
TalentType Anvil.API.Talent.Type |
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Gets the type of this talent (Spell/Feat/Skill).
◆ Valid
bool Anvil.API.Talent.Valid |
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Gets a value indicating whether this talent is valid.
The documentation for this class was generated from the following files:
- NWN.Anvil/src/main/API/EngineStructures/Talent.Create.cs
- NWN.Anvil/src/main/API/EngineStructures/Talent.cs