Represents a talent structure. A talent is a feat, skill or spell possessed by a creature.  
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| static implicit | operator Talent (Feat feat) | 
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| static implicit | operator Talent (IntPtr intPtr) | 
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| static implicit | operator Talent (NwFeat feat) | 
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| static implicit | operator Talent (NwSkill skill) | 
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| static implicit | operator Talent (NwSpell spell) | 
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| static implicit | operator Talent (Skill skill) | 
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| static implicit | operator Talent (Spell spell) | 
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| static implicit | operator IntPtr (EngineStructure engineStructure) | 
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| NwFeat | Feat  [get] | 
|  | Gets the associated feat, if this talent is a feat. 
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| NwSkill | Skill  [get] | 
|  | Gets the associated skill, if this talent is a skill. 
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| NwSpell | Spell  [get] | 
|  | Gets the associated spell, if this talent is a spell. 
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| override int | StructureId  [get] | 
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| TalentType | Type  [get] | 
|  | Gets the type of this talent (Spell/Feat/Skill). 
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| bool | Valid  [get] | 
|  | Gets a value indicating whether this talent is valid. 
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| bool | IsValid  [get] | 
|  | Gets if this object is valid. 
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| int | StructureId  [get] | 
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| void | Dispose () | 
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|  | EngineStructure (IntPtr handle, bool memoryOwn) | 
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Represents a talent structure. A talent is a feat, skill or spell possessed by a creature. 
The documentation for this class was generated from the following files:
- NWN.Anvil/src/main/API/EngineStructures/Talent.Create.cs
- NWN.Anvil/src/main/API/EngineStructures/Talent.cs