Anvil
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A creature/character skill definition. More...
Static Public Member Functions | |
static ? NwSkill | FromSkillId (int skillId) |
Resolves a NwSkill from a skill id. More... | |
static ? NwSkill | FromSkillType (Skill skillType) |
Resolves a NwSkill from a Anvil.API.Skill. More... | |
static implicit | operator NwSkill? (Skill skillType) |
Properties | |
bool | AllClassesCanUse [get] |
Gets if this skill can be used by all classes. More... | |
bool | ArmorCheckPenalty [get] |
Gets if this skill is subject to the armor check penalty. More... | |
StrRef | Description [get] |
Gets the description of this skill. More... | |
string? | IconResRef [get] |
Gets the ResRef of the GUI icon representing this skill. More... | |
byte | Id [get] |
Gets the ID of this skill. More... | |
bool | IsHostileSkill [get] |
Gets if this skill is considered a hostile action. More... | |
bool | IsUntrained [get] |
Gets if this skill is untrained. Trained skills require at least a single rank before they can be used. More... | |
Ability | KeyAbility [get] |
Gets the ability that the skill uses as More... | |
StrRef | Name [get] |
Gets the name of this skill. More... | |
Skill | SkillType [get] |
Gets the associated Skill type for this skill. More... | |
A creature/character skill definition.
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Gets if this skill can be used by all classes.
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Gets if this skill is subject to the armor check penalty.
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Gets the description of this skill.
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Gets the ResRef of the GUI icon representing this skill.
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Gets the ID of this skill.
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Gets if this skill is considered a hostile action.
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Gets if this skill is untrained. Trained skills require at least a single rank before they can be used.
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Gets the ability that the skill uses as
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Gets the name of this skill.
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Gets the associated Skill type for this skill.