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string?[] | ActionIcons = new string?[MaxActions] [get] |
| Gets the list of icons used to show actions in the radial menu when right clicking this material. More...
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string?[] | ActionStrRefs = new string?[MaxActions] [get] |
| Gets the list of string references used to show actions in the radial menu when right clicking this material. More...
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bool? | IsWater [get] |
| Gets if this material is considered water. More...
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string? | Label [get] |
| Gets the human readable name of the surface material. Otherwise unused. More...
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bool? | LineOfSight [get] |
| Gets if the material blocks Line of Sight. For instance Grass will but Transparent will not. More...
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string? | Name [get] |
| Gets the column name prefix for the footsteps table which defines the noise made when walking on the surface. More...
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int | RowIndex [get] |
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string? | Sound [get] |
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string? | Visual [get] |
| Gets the effect to place at a creature's feet when walking through this material. More...
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bool? | Walk [get] |
| Gets if the player may walk on this part of the walkmesh. More...
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bool? | WalkCheck [get] |
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int | RowIndex [get] |
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◆ ActionIcons
string? [] Anvil.API.SurfaceMaterialTableEntry.ActionIcons = new string?[MaxActions] |
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get |
Gets the list of icons used to show actions in the radial menu when right clicking this material.
◆ ActionStrRefs
string? [] Anvil.API.SurfaceMaterialTableEntry.ActionStrRefs = new string?[MaxActions] |
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get |
Gets the list of string references used to show actions in the radial menu when right clicking this material.
◆ IsWater
bool? Anvil.API.SurfaceMaterialTableEntry.IsWater |
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get |
Gets if this material is considered water.
◆ Label
string? Anvil.API.SurfaceMaterialTableEntry.Label |
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get |
Gets the human readable name of the surface material. Otherwise unused.
◆ LineOfSight
bool? Anvil.API.SurfaceMaterialTableEntry.LineOfSight |
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get |
Gets if the material blocks Line of Sight. For instance Grass will but Transparent will not.
◆ Name
string? Anvil.API.SurfaceMaterialTableEntry.Name |
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get |
Gets the column name prefix for the footsteps table which defines the noise made when walking on the surface.
◆ Visual
string? Anvil.API.SurfaceMaterialTableEntry.Visual |
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get |
Gets the effect to place at a creature's feet when walking through this material.
◆ Walk
bool? Anvil.API.SurfaceMaterialTableEntry.Walk |
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get |
Gets if the player may walk on this part of the walkmesh.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/TwoDimArray/Tables/SurfaceMaterialTableEntry.cs