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static void | Signal (NwTrigger trigger, int eventId) |
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◆ EventNumber
int Anvil.API.Events.TriggerEvents.OnUserDefined.EventNumber = NWScript.GetUserDefinedEventNumber() |
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get |
Gets the specific event number used to trigger this user-defined event.
◆ Trigger
NwTrigger Anvil.API.Events.TriggerEvents.OnUserDefined.Trigger = NWScript.OBJECT_SELF.ToNwObject<NwTrigger>()! |
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get |
Gets the NwTrigger that is running a user defined event.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/TriggerEvents/TriggerEvents.OnUserDefined.cs