Anvil
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Properties | |
NwGameObject | ExitingObject = NWScript.GetExitingObject().ToNwObject<NwGameObject>()! [get] |
Gets the NwGameObject that left this NwTrigger. | |
NwTrigger | Trigger = NWScript.OBJECT_SELF.ToNwObject<NwTrigger>()! [get] |
Gets the NwTrigger that was left. | |
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