Anvil
Anvil.API.Events.TriggerEvents.OnExit Class Reference
+ Inheritance diagram for Anvil.API.Events.TriggerEvents.OnExit:
+ Collaboration diagram for Anvil.API.Events.TriggerEvents.OnExit:

Properties

NwGameObject ExitingObject = NWScript.GetExitingObject().ToNwObject<NwGameObject>()! [get]
 Gets the NwGameObject that left this NwTrigger. More...
 
NwTrigger Trigger = NWScript.OBJECT_SELF.ToNwObject<NwTrigger>()! [get]
 Gets the NwTrigger that was left. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ ExitingObject

NwGameObject Anvil.API.Events.TriggerEvents.OnExit.ExitingObject = NWScript.GetExitingObject().ToNwObject<NwGameObject>()!
get

Gets the NwGameObject that left this NwTrigger.

◆ Trigger

NwTrigger Anvil.API.Events.TriggerEvents.OnExit.Trigger = NWScript.OBJECT_SELF.ToNwObject<NwTrigger>()!
get

Gets the NwTrigger that was left.


The documentation for this class was generated from the following file: