Anvil
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Anvil.API.Events.OnTriggerEnter Class Referencesealed

Called when an object enters a trigger. More...

+ Inheritance diagram for Anvil.API.Events.OnTriggerEnter:
+ Collaboration diagram for Anvil.API.Events.OnTriggerEnter:

Classes

class  Factory
 

Properties

NwGameObject EnteredObject = null! [get]
 Gets the object that entered the trigger.
 
bool IsTrap [get]
 Gets if the trigger is considered a trap.
 
bool IsTrapForceSet [get]
 Gets if the trigger was force set.
 
bool Skip [get, set]
 Gets or sets whether this trigger should fire.
 
NwTrigger Trigger = null! [get]
 Gets the trigger that was entered.
 
- Properties inherited from Anvil.API.Events.IEvent

Detailed Description

Called when an object enters a trigger.


The documentation for this class was generated from the following file: