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Anvil
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Called when an object enters a trigger. More...
Inheritance diagram for Anvil.API.Events.OnTriggerEnter:
Collaboration diagram for Anvil.API.Events.OnTriggerEnter:Classes | |
| class | Factory |
Properties | |
| NwGameObject | EnteredObject = null! [get] |
| Gets the object that entered the trigger. | |
| bool | IsTrap [get] |
| Gets if the trigger is considered a trap. | |
| bool | IsTrapForceSet [get] |
| Gets if the trigger was force set. | |
| bool | Skip [get, set] |
| Gets or sets whether this trigger should fire. | |
| NwTrigger | Trigger = null! [get] |
| Gets the trigger that was entered. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when an object enters a trigger.