Anvil
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Called when an object enters a trigger. More...
Classes | |
class | Factory |
Properties | |
NwGameObject | EnteredObject = null! [get] |
Gets the object that entered the trigger. More... | |
bool | IsTrap [get] |
Gets if the trigger is considered a trap. More... | |
bool | IsTrapForceSet [get] |
Gets if the trigger was force set. More... | |
bool | Skip [get, set] |
Gets or sets whether this trigger should fire. More... | |
NwTrigger | Trigger = null! [get] |
Gets the trigger that was entered. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Called when an object enters a trigger.
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get |
Gets the object that entered the trigger.
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get |
Gets if the trigger is considered a trap.
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get |
Gets if the trigger was force set.
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getset |
Gets or sets whether this trigger should fire.
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get |
Gets the trigger that was entered.