Anvil
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Called when an object enters a trigger. More...
Classes | |
class | Factory |
Properties | |
NwGameObject | EnteredObject = null! [get] |
Gets the object that entered the trigger. | |
bool | IsTrap [get] |
Gets if the trigger is considered a trap. | |
bool | IsTrapForceSet [get] |
Gets if the trigger was force set. | |
bool | Skip [get, set] |
Gets or sets whether this trigger should fire. | |
NwTrigger | Trigger = null! [get] |
Gets the trigger that was entered. | |
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Called when an object enters a trigger.