Anvil
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Called when a creature attempts to set a trap. More...
Classes | |
class | Factory |
Properties | |
NwCreature | Creature = null! [get] |
Gets the creature performing the trap action. | |
bool | InRange [get] |
Gets if the creature is in range of the trap. | |
ActionState | Result [get] |
Gets the result of this trap event. This value is only valid in the after event. | |
ActionState? | ResultOverride [get, set] |
Gets or sets a value to override the trap action result, skipping the default game behaviour. Supported values: ActionState.Complete, ActionState.Failed. | |
Location | TargetLocation = null! [get] |
Gets the location where the trap will be set. | |
NwGameObject? | TargetObject [get] |
Gets the target object for the trap if the trap is set on a door/placeable. | |
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Called when a creature attempts to set a trap.
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get |
Gets the target object for the trap if the trap is set on a door/placeable.
This property is null if the trap is set on the ground as a new trigger.