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Anvil
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Called when a creature attempts to examine a trap. More...
Inheritance diagram for Anvil.API.Events.OnTrapExamine:
Collaboration diagram for Anvil.API.Events.OnTrapExamine:Classes | |
| class | Factory |
Additional Inherited Members | |
Properties inherited from Anvil.API.Events.TrapEvent | |
| NwCreature | Creature = null! [get] |
| Gets the creature performing the trap action. | |
| bool | InRange [get] |
| Gets if the creature is in range of the trap. | |
| ActionState | Result [get] |
| Gets the result of this trap event. This value is only valid in the after event. | |
| ActionState? | ResultOverride [get, set] |
| Gets or sets a value to override the trap action result, skipping the default game behaviour. Supported values: ActionState.Complete, ActionState.Failed. | |
| NwGameObject | Trap = null! [get] |
| Gets the target trap for this trap event. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a creature attempts to examine a trap.