Anvil
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Called when a game object enters a trap trigger. More...
Classes | |
class | Factory |
Properties | |
NwGameObject | EnteredObject = null! [get] |
Gets the object that entered the trap trigger. | |
bool | ForceSet [get] |
Gets if this trap was force set. | |
bool | Skip [get, set] |
Gets or sets if the trap trigger event should be skipped. | |
NwTrigger | Trigger = null! [get] |
Gets the trap trigger. | |
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Called when a game object enters a trap trigger.