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Anvil
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Called when a game object enters a trap trigger. More...
Inheritance diagram for Anvil.API.Events.OnTrapEnter:
Collaboration diagram for Anvil.API.Events.OnTrapEnter:Classes | |
| class | Factory |
Properties | |
| NwGameObject | EnteredObject = null! [get] |
| Gets the object that entered the trap trigger. | |
| bool | ForceSet [get] |
| Gets if this trap was force set. | |
| bool | Skip [get, set] |
| Gets or sets if the trap trigger event should be skipped. | |
| NwTrigger | Trigger = null! [get] |
| Gets the trap trigger. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a game object enters a trap trigger.