Anvil
Loading...
Searching...
No Matches
Anvil.API.Events.OnTrapEnter Class Referencesealed

Called when a game object enters a trap trigger. More...

+ Inheritance diagram for Anvil.API.Events.OnTrapEnter:
+ Collaboration diagram for Anvil.API.Events.OnTrapEnter:

Classes

class  Factory
 

Properties

NwGameObject EnteredObject = null! [get]
 Gets the object that entered the trap trigger.
 
bool ForceSet [get]
 Gets if this trap was force set.
 
bool Skip [get, set]
 Gets or sets if the trap trigger event should be skipped.
 
NwTrigger Trigger = null! [get]
 Gets the trap trigger.
 
- Properties inherited from Anvil.API.Events.IEvent

Detailed Description

Called when a game object enters a trap trigger.


The documentation for this class was generated from the following file: