Called when the server is about to save a character to the server vault.
This is called once for every character when the server is exiting, when a player leaves the server, or when ExportSingleCharacter() & ExportAllCharacters() is called.
This event can be skipped to prevent the character from being saved.
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Called when the server is about to save a character to the server vault.
This is called once for every character when the server is exiting, when a player leaves the server, or when ExportSingleCharacter() & ExportAllCharacters() is called.
This event can be skipped to prevent the character from being saved.
◆ Player
NwPlayer Anvil.API.Events.OnServerCharacterSave.Player = null! |
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get |
Gets the player that is being saved.
◆ PreventSave
bool Anvil.API.Events.OnServerCharacterSave.PreventSave |
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getset |
Gets or sets a value indicating whether the character should be prevented from being saved.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/ClientEvents/OnServerCharacterSave.cs