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Anvil
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Called when a creature is about to use an object. More...
Inheritance diagram for Anvil.API.Events.OnObjectUse:
Collaboration diagram for Anvil.API.Events.OnObjectUse:Classes | |
| class | Factory |
Properties | |
| NwGameObject | Object = null! [get] |
| The object that is being used. | |
| bool | PreventObjectUse [get, set] |
| Gets or sets if usage of the object should be prevented. | |
| NwCreature | UsedBy = null! [get] |
| The creature using the object. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a creature is about to use an object.