Anvil
|
Called when a creature is about to use an object. More...
Classes | |
class | Factory |
Properties | |
NwGameObject | Object = null! [get] |
The object that is being used. More... | |
bool | PreventObjectUse [get, set] |
Gets or sets if usage of the object should be prevented. More... | |
NwCreature | UsedBy = null! [get] |
The creature using the object. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Called when a creature is about to use an object.
|
get |
The object that is being used.
|
getset |
Gets or sets if usage of the object should be prevented.
|
get |
The creature using the object.