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Anvil.API.Events.OnObjectUse Class Referencesealed

Called when a creature is about to use an object. More...

+ Inheritance diagram for Anvil.API.Events.OnObjectUse:
+ Collaboration diagram for Anvil.API.Events.OnObjectUse:

Classes

class  Factory
 

Properties

NwGameObject Object = null! [get]
 The object that is being used.
 
bool PreventObjectUse [get, set]
 Gets or sets if usage of the object should be prevented.
 
NwCreature UsedBy = null! [get]
 The creature using the object.
 
- Properties inherited from Anvil.API.Events.IEvent

Detailed Description

Called when a creature is about to use an object.


The documentation for this class was generated from the following file: