Called when a player is about to delete an existing map pin.
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Called when a player is about to delete an existing map pin.
◆ Id
int Anvil.API.Events.OnMapPinDestroyPin.Id |
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get |
Gets the unique identifier for the pin being destroyed.
◆ Player
NwPlayer Anvil.API.Events.OnMapPinDestroyPin.Player = null! |
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get |
Gets the player that is changing the map pin.
◆ PreventPinDestroy
bool Anvil.API.Events.OnMapPinDestroyPin.PreventPinDestroy |
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getset |
Gets or sets if this pin destroy event should be prevented.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/MapEvents/OnMapPinDestroyPin.cs