Called when a player is about to change an existing map pin.
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Called when a player is about to change an existing map pin.
◆ Id
int Anvil.API.Events.OnMapPinChangePin.Id |
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get |
Gets the unique identifier for this map pin.
◆ Note
string? Anvil.API.Events.OnMapPinChangePin.Note |
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get |
Gets the note that was set on the map pin.
◆ Player
NwPlayer Anvil.API.Events.OnMapPinChangePin.Player = null! |
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get |
Gets the player that is changing the map pin.
◆ Position
Vector3 Anvil.API.Events.OnMapPinChangePin.Position |
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get |
Gets the position that the pin was placed at.
◆ PreventPinChange
bool Anvil.API.Events.OnMapPinChangePin.PreventPinChange |
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getset |
Gets or sets if this pin change event should be prevented.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/MapEvents/OnMapPinChangePin.cs