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Anvil
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Called when a door's open state is changed (open/closed/destroyed). More...
Inheritance diagram for Anvil.API.Events.OnDoorSetOpenState:
Collaboration diagram for Anvil.API.Events.OnDoorSetOpenState:Classes | |
| class | Factory |
Properties | |
| NwDoor | Door = null! [get] |
| The door that is being open/closed. | |
| DoorOpenState | OpenState [get, set] |
| The new open state of the door. | |
| bool | PreventStateChange [get, set] |
| Gets or sets if the door state should not be changed. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a door's open state is changed (open/closed/destroyed).