Anvil
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Called when a door's open state is changed (open/closed/destroyed). More...
Classes | |
class | Factory |
Properties | |
NwDoor | Door = null! [get] |
The door that is being open/closed. | |
DoorOpenState | OpenState [get, set] |
The new open state of the door. | |
bool | PreventStateChange [get, set] |
Gets or sets if the door state should not be changed. | |
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Called when a door's open state is changed (open/closed/destroyed).