|
Anvil
|
Called when a client has requested a script chunk to be executed. More...
Inheritance diagram for Anvil.API.Events.OnDebugRunScriptChunk:
Collaboration diagram for Anvil.API.Events.OnDebugRunScriptChunk:Properties | |
| NwPlayer? | Player [get] |
| Gets the player attempting to spawn the visual effect. | |
| string | ScriptChunk = null! [get] |
| Gets the raw script chunk that is attempted to be executed. | |
| bool | Skip [get, set] |
| Gets or sets if execution of the script chunk should be skipped. | |
| NwObject? | Target [get] |
| Gets the object currently set as "OBJECT_SELF". | |
| bool | WrapIntoMain [get] |
| Gets if the script chunk was requested to be wrapped in a main function. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when a client has requested a script chunk to be executed.