Called when a client has requested a script chunk to be executed.
More...
Called when a client has requested a script chunk to be executed.
◆ Player
NwPlayer? Anvil.API.Events.OnDebugRunScriptChunk.Player |
|
get |
Gets the player attempting to spawn the visual effect.
◆ ScriptChunk
string Anvil.API.Events.OnDebugRunScriptChunk.ScriptChunk = null! |
|
get |
Gets the raw script chunk that is attempted to be executed.
◆ Skip
bool Anvil.API.Events.OnDebugRunScriptChunk.Skip |
|
getset |
Gets or sets if execution of the script chunk should be skipped.
◆ Target
NwObject? Anvil.API.Events.OnDebugRunScriptChunk.Target |
|
get |
Gets the object currently set as "OBJECT_SELF"
◆ WrapIntoMain
bool Anvil.API.Events.OnDebugRunScriptChunk.WrapIntoMain |
|
get |
Gets if the script chunk was requested to be wrapped in a main function.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/DebugEvents/OnDebugRunScriptChunk.cs