Called when a script has been requested to execute from the nwscript debug window.
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Called when a script has been requested to execute from the nwscript debug window.
◆ Player
NwPlayer? Anvil.API.Events.OnDebugRunScript.Player |
|
get |
Gets the player attempting to spawn the visual effect.
◆ ScriptName
string Anvil.API.Events.OnDebugRunScript.ScriptName = null! |
|
get |
Gets the script that is attempting to be executed.
◆ Skip
bool Anvil.API.Events.OnDebugRunScript.Skip |
|
getset |
Gets or sets if execution of the script should be skipped.
◆ Target
NwObject? Anvil.API.Events.OnDebugRunScript.Target |
|
get |
Gets the object currently set as "OBJECT_SELF"
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/DebugEvents/OnDebugRunScript.cs