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Anvil
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Called when the player disconnects from the server.
This event is also called if the player connects, and then disconnects on the character select screen.
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Inheritance diagram for Anvil.API.Events.OnClientDisconnect:
Collaboration diagram for Anvil.API.Events.OnClientDisconnect:Classes | |
| class | Factory |
Properties | |
| NwPlayer | Player = null! [get] |
| Gets the player that disconnected. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when the player disconnects from the server.
This event is also called if the player connects, and then disconnects on the character select screen.