Called when the player disconnects from the server.
This event is also called if the player connects, and then disconnects on the character select screen.
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Called when the player disconnects from the server.
This event is also called if the player connects, and then disconnects on the character select screen.
◆ Player
NwPlayer Anvil.API.Events.OnClientDisconnect.Player = null! |
|
get |
Gets the player that disconnected.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/ClientEvents/OnClientDisconnect.cs