Triggered when a player attempts to connect to the server (before character select).
This event can be cancelled to prevent a player from connecting to the server.
More...
|
bool | BlockConnection [get, set] |
| Gets or sets a value indicating whether this client connection should be prevented. More...
|
|
string | CDKey = null! [get] |
| Gets the public CD Key of the connecting client. More...
|
|
PlayerPlatform | ClientPlatform [get] |
| Gets the platform of the connecting client. More...
|
|
Version | ClientVersion = null! [get] |
| Gets the version of the connecting client. More...
|
|
bool | DM [get] |
| Gets a value indicating whether the client is connecting as a DM (true) or player (false). More...
|
|
string | IP = null! [get] |
| Gets the IP address of the connecting client. More...
|
|
string? | KickMessage [get, set] |
| Gets or sets the kick message to send to the client if BlockConnection is set to true. More...
|
|
string | PlayerName = null! [get] |
| Gets the player name of the connecting client. More...
|
|
NwObject? | Context [get] |
|
Triggered when a player attempts to connect to the server (before character select).
This event can be cancelled to prevent a player from connecting to the server.
◆ BlockConnection
bool Anvil.API.Events.OnClientConnect.BlockConnection |
|
getset |
Gets or sets a value indicating whether this client connection should be prevented.
◆ CDKey
string Anvil.API.Events.OnClientConnect.CDKey = null! |
|
get |
Gets the public CD Key of the connecting client.
◆ ClientPlatform
PlayerPlatform Anvil.API.Events.OnClientConnect.ClientPlatform |
|
get |
Gets the platform of the connecting client.
◆ ClientVersion
Version Anvil.API.Events.OnClientConnect.ClientVersion = null! |
|
get |
Gets the version of the connecting client.
◆ DM
bool Anvil.API.Events.OnClientConnect.DM |
|
get |
Gets a value indicating whether the client is connecting as a DM (true) or player (false).
◆ IP
string Anvil.API.Events.OnClientConnect.IP = null! |
|
get |
Gets the IP address of the connecting client.
◆ KickMessage
string? Anvil.API.Events.OnClientConnect.KickMessage |
|
getset |
Gets or sets the kick message to send to the client if BlockConnection is set to true.
◆ PlayerName
string Anvil.API.Events.OnClientConnect.PlayerName = null! |
|
get |
Gets the player name of the connecting client.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Native/ClientEvents/OnClientConnect.cs