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Anvil
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Called when an effect is checking for creature immunities.
Use this event to force an effect to bypass creature immunities.
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Inheritance diagram for Anvil.API.Events.OnCheckEffectImmunity:
Collaboration diagram for Anvil.API.Events.OnCheckEffectImmunity:Classes | |
| class | Factory |
Properties | |
| bool | Bypass [get, set] |
| Gets or sets whether the specified immunity should be ignored, and the effect applied regardless. | |
| NwCreature | Creature = null! [get] |
| The creature that the effect is being applied to. | |
| ImmunityType | ImmunityType [get] |
| The type of immunity being checked. | |
Properties inherited from Anvil.API.Events.IEvent | |
Called when an effect is checking for creature immunities.
Use this event to force an effect to bypass creature immunities.