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static void | Signal (NwDoor door, int eventId) |
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NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
| Gets the NwDoor that is running a user defined event. More...
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int | EventNumber = NWScript.GetUserDefinedEventNumber() [get] |
| Gets the specific event number used to trigger this user-defined event. More...
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NwObject? | Context [get] |
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◆ Door
NwDoor Anvil.API.Events.DoorEvents.OnUserDefined.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! |
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Gets the NwDoor that is running a user defined event.
◆ EventNumber
int Anvil.API.Events.DoorEvents.OnUserDefined.EventNumber = NWScript.GetUserDefinedEventNumber() |
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Gets the specific event number used to trigger this user-defined event.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnUserDefined.cs