Anvil
Anvil.API.Events.DoorEvents.OnTrapTriggered Class Reference
+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnTrapTriggered:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnTrapTriggered:

Properties

NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the NwDoor that has had a trap triggered. More...
 
NwGameObject TriggeredBy = NWScript.GetEnteringObject().ToNwObject<NwGameObject>()! [get]
 Gets the NwGameObject that triggered this trap. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ Door

NwDoor Anvil.API.Events.DoorEvents.OnTrapTriggered.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()!
get

Gets the NwDoor that has had a trap triggered.

◆ TriggeredBy

NwGameObject Anvil.API.Events.DoorEvents.OnTrapTriggered.TriggeredBy = NWScript.GetEnteringObject().ToNwObject<NwGameObject>()!
get

Gets the NwGameObject that triggered this trap.


The documentation for this class was generated from the following file: