Anvil
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Properties | |
NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
Gets the NwDoor that has had a trap triggered. | |
NwGameObject | TriggeredBy = NWScript.GetEnteringObject().ToNwObject<NwGameObject>()! [get] |
Gets the NwGameObject that triggered this trap. | |
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