◆ Caster
NwGameObject Anvil.API.Events.DoorEvents.OnSpellCastAt.Caster = NWScript.GetLastSpellCaster().ToNwObject<NwGameObject>()! |
|
get |
◆ Door
NwDoor Anvil.API.Events.DoorEvents.OnSpellCastAt.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! |
|
get |
◆ Harmful
bool Anvil.API.Events.DoorEvents.OnSpellCastAt.Harmful = NWScript.GetLastSpellHarmful().ToBool() |
|
get |
Gets a value indicating whether this spell is considered harmful.
◆ Spell
Gets the Spell that was cast.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnSpellCastAt.cs