Anvil
Anvil.API.Events.DoorEvents.OnOpen Class Reference
+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnOpen:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnOpen:

Properties

NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the NwDoor that was opened. More...
 
NwGameObject OpenedBy = NWScript.GetLastOpenedBy().ToNwObject<NwGameObject>()! [get]
 Gets the NwCreature that opened the NwDoor. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ Door

NwDoor Anvil.API.Events.DoorEvents.OnOpen.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()!
get

Gets the NwDoor that was opened.

◆ OpenedBy

NwGameObject Anvil.API.Events.DoorEvents.OnOpen.OpenedBy = NWScript.GetLastOpenedBy().ToNwObject<NwGameObject>()!
get

Gets the NwCreature that opened the NwDoor.


The documentation for this class was generated from the following file: