Anvil
Anvil.API.Events.DoorEvents.OnLock Class Reference
+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnLock:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnLock:

Properties

NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the NwDoor that was locked. More...
 
NwCreature LockedBy = NWScript.GetLastLocked().ToNwObject<NwCreature>()! [get]
 Gets the NwCreature that locked this NwDoor. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ Door

NwDoor Anvil.API.Events.DoorEvents.OnLock.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()!
get

Gets the NwDoor that was locked.

◆ LockedBy

NwCreature Anvil.API.Events.DoorEvents.OnLock.LockedBy = NWScript.GetLastLocked().ToNwObject<NwCreature>()!
get

Gets the NwCreature that locked this NwDoor.


The documentation for this class was generated from the following file: