Anvil
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Properties | |
NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
Gets the NwDoor that failed to open. | |
NwCreature | WhoFailed = NWScript.GetClickingObject().ToNwObject<NwCreature>()! [get] |
Gets the NwCreature that failed to unlock this NwDoor. | |
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