Called when this door starts a conversation, or hears a message they are listening for.
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void | PauseConversation () |
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void | ResumeConversation () |
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static void | Signal (NwDoor door) |
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NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
| Gets the door attached to this conversation.
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NwGameObject? | LastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() [get] |
| Gets the last NwGameObject that spoke in this conversation.
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int | ListenPattern = NWScript.GetListenPatternNumber() [get] |
| Gets the listen pattern that matched the message sent to this door.
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NwPlayer? | PlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() [get] |
| Gets the NwPlayer speaker in this conversation.
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Called when this door starts a conversation, or hears a message they are listening for.
The documentation for this class was generated from the following file:
- NWN.Anvil/src/main/API/Events/Game/DoorEvents/DoorEvents.OnConversation.cs