Anvil
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Anvil.API.Events.DoorEvents.OnConversation Class Referencesealed

Called when this door starts a conversation, or hears a message they are listening for. More...

+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnConversation:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnConversation:

Public Member Functions

void PauseConversation ()
 
void ResumeConversation ()
 

Static Public Member Functions

static void Signal (NwDoor door)
 

Properties

NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the door attached to this conversation.
 
NwGameObjectLastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() [get]
 Gets the last NwGameObject that spoke in this conversation.
 
int ListenPattern = NWScript.GetListenPatternNumber() [get]
 Gets the listen pattern that matched the message sent to this door.
 
NwPlayerPlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() [get]
 Gets the NwPlayer speaker in this conversation.
 
- Properties inherited from Anvil.API.Events.IEvent

Detailed Description

Called when this door starts a conversation, or hears a message they are listening for.


The documentation for this class was generated from the following file: