Anvil
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Called when this door starts a conversation, or hears a message they are listening for. More...
Public Member Functions | |
void | PauseConversation () |
void | ResumeConversation () |
Static Public Member Functions | |
static void | Signal (NwDoor door) |
Properties | |
NwDoor | Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get] |
Gets the door attached to this conversation. More... | |
NwGameObject? | LastSpeaker = NWScript.GetLastSpeaker().ToNwObject<NwGameObject>() [get] |
Gets the last NwGameObject that spoke in this conversation. More... | |
int | ListenPattern = NWScript.GetListenPatternNumber() [get] |
Gets the listen pattern that matched the message sent to this door. More... | |
NwPlayer? | PlayerSpeaker = NWScript.GetPCSpeaker().ToNwPlayer() [get] |
Gets the NwPlayer speaker in this conversation. More... | |
Properties inherited from Anvil.API.Events.IEvent | |
NwObject? | Context [get] |
Called when this door starts a conversation, or hears a message they are listening for.
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get |
Gets the door attached to this conversation.
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get |
Gets the last NwGameObject that spoke in this conversation.
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get |
Gets the listen pattern that matched the message sent to this door.
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get |
Gets the NwPlayer speaker in this conversation.