Anvil
Anvil.API.Events.DoorEvents.OnClose Class Reference
+ Inheritance diagram for Anvil.API.Events.DoorEvents.OnClose:
+ Collaboration diagram for Anvil.API.Events.DoorEvents.OnClose:

Properties

NwGameObject ClosedBy = NWScript.GetLastClosedBy().ToNwObject<NwGameObject>()! [get]
 Gets the NwCreature that closed the NwDoor. More...
 
NwDoor Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()! [get]
 Gets the NwDoor that was closed. More...
 
- Properties inherited from Anvil.API.Events.IEvent
NwObjectContext [get]
 

Property Documentation

◆ ClosedBy

NwGameObject Anvil.API.Events.DoorEvents.OnClose.ClosedBy = NWScript.GetLastClosedBy().ToNwObject<NwGameObject>()!
get

Gets the NwCreature that closed the NwDoor.

◆ Door

NwDoor Anvil.API.Events.DoorEvents.OnClose.Door = NWScript.OBJECT_SELF.ToNwObject<NwDoor>()!
get

Gets the NwDoor that was closed.


The documentation for this class was generated from the following file: